# Transformation

<Scene> <Shape> <Appearance> </Appearance> <Box></Box> </Shape> <Shape> <Appearance> </Appearance> <Cone></Cone> </Shape> <Shape> <Appearance> </Appearance> <Sphere></Sphere> </Shape> </Scene>

In X3DOM, a shape such as Box, Cone, and Sphere is always created at the center of the coordinate system. The size of the shape can be modified, but the location is always centered at (0,0,0). To move a shape to another location, a transformation needs to be applied. See slides for the different kinds of affine transformations: translation, rotation, and scaling.

    	<X3D id="shapedata" width="600px" height="600px" style="float:left">
    	<Scene>
              <background transparency='0' skyColor='1 1 1'> </background>
          		<Shape>
            	  <Appearance>
            	    <Material diffuseColor='1 0 0'></Material>
            	  </Appearance>
            	  <Box></Box>
        		</Shape>
        		<Transform translation='-3 0 0'>
        		  <Shape>
            	    <Appearance>
            	      <Material diffuseColor='0 1 0'></Material>
            	    </Appearance>
            	    <Cone></Cone>
        		  </Shape>
        		</Transform>
       		<Transform translation='3 0 0'>
        		  <Shape>
            	    <Appearance>
            	      <Material diffuseColor='0 0 1'></Material>
            	    </Appearance>
            	    <Sphere></Sphere>
        		  </Shape>
        		</Transform>
    	  </Scene>
            </X3D>

This example illustrates how to move shapes to another location.