diff --git a/public/hellox3dom.html b/public/hellox3dom.html new file mode 100644 index 0000000000000000000000000000000000000000..f4a9817849a637098a20e38e203d1696ff6e47c2 --- /dev/null +++ b/public/hellox3dom.html @@ -0,0 +1,90 @@ +<html xmlns="http://www.w3.org/1999/xhtml"> +<head> +<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> +<title> Hello X3DOM </title> + <link rel="stylesheet" type="text/css" href="x3dom.css"></link> + <script type="text/javascript" src = "x3dom.js"></script> + <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> + +</head> + +<body> + +<font size="4"> Hello X3DOM </font> + +<table width="100%" height="85%" border="0"> + <tr> + <th width="50%" align="center" valign="top" scope="col"> + + <X3D id="shapedata" width="600px" height="600px" style="float:left"> + <Scene> + + <background transparency='0' skyColor='1 0 0'> </background> + <Shape> + <Box> </Box> + </Shape> + + </Scene> + </X3D> + + </p> + </th> + + <th width="50%" align="left" valign="top" scope="col"> + In this example, a simple 3D scene is integrated into a web page. This is done by the <X3D> tag in the HTML document. + The <X3D> tag is interpreted by the x3dom.js Java Script library. You can either make a local copy of the library or use it + from the server. It is recommended to use the library from the server to ensure that you always have the latest version. + A local copy of the library is useful for development, if you are not always connected. + <br> + + <pre class="prettyprint"> + <X3D id="shapedata" width="600px" height="600px" style="float:left"> + <Scene> + <background transparency='0' skyColor='1 0 0'> </background> + <Shape id=box> + <Box> </Box> + </Shape> + </Scene> + </X3D> + </pre> + + + The <X3D> tag defines the size of the 3D canvas on the web page as well as the scene graph. + An <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/concepts.html#scenegraph" target="_blank"> X3D scene graph </a> + is defined as a directed acyclic graph. + + The nodes of the scene graph will be rendered on the screen from a given camera position. + The default camera position is (0,0,10) pointing to the negative z-Axis. + So objects at the center of the coordinate system will be displayed on the screen. + A shape node contains a geometry. In this example, it is a simple box. The center of the box is at (0,0,0) with default size 2 in all dimensions + <br> + The color of the background can be changed in the attribute skyColor. Currently it is red. + The color is defined using <a href="http://en.wikipedia.org/wiki/RGB_color_model" target="_blank"> RGB color model </a> + with arithmetic notation (0.0 t0 1.0 per value). <br> + + The color of the Box can be changed by applying an appearance to the shape node. + In X3D, the <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/index.html" target="_blank"> Shape node </a> associates a geometry node with + nodes that define that geometry's appearance. The following example draws a blue box. + + <pre class="prettyprint"> + <X3D id="shapedata" width="600px" height="600px" style="float:left"> + <Scene> + <background transparency='0' skyColor='1 0 0'> </background> + <Shape id=box> + <appearance > + <material diffuseColor='0 0 1'></material> + </appearance> + <Box> </Box> + </Shape> + </Scene> + </X3D> + </pre> + + <shape> + + <box></box> + </shape> + </th> + +</body> +</html>