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+<html xmlns="http://www.w3.org/1999/xhtml">
+<head>
+<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
+<title> Hello X3DOM </title>
+  <link rel="stylesheet" type="text/css" href="x3dom.css"></link>
+  <script type="text/javascript" src = "x3dom.js"></script>
+  <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script>
+
+</head>
+
+<body>
+
+<font size="4"> Hello X3DOM </font>
+
+<table width="100%" height="85%" border="0">
+  <tr>
+    <th width="50%" align="center" valign="top" scope="col">
+
+	<X3D id="shapedata" width="600px" height="600px" style="float:left">
+	  <Scene>
+		
+		<background transparency='0' skyColor='1 0 0'> </background>
+                <Shape> 
+                  <Box> </Box>
+                </Shape>
+           	
+	  </Scene>
+        </X3D>
+		
+        </p>	
+	</th>
+    
+    <th width="50%" align="left" valign="top" scope="col">
+        In this example, a simple 3D scene is integrated into a web page. This is done by the &lt;X3D&gt; tag in the HTML document. 
+        The &lt;X3D&gt; tag is interpreted by the x3dom.js Java Script library. You can either make a local copy of the library or use it 
+        from the server. It is recommended to use the library from the server to ensure that you always have the latest version.
+        A local copy of the library is useful for development, if you are not always connected.
+        <br>
+
+        <pre class="prettyprint">

+	&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
+	&lt;Scene&gt; 
+          &lt;background transparency='0' skyColor='1 0 0'&gt; &lt;/background&gt;
+            &lt;Shape id=box&gt; 
+              &lt;Box&gt; &lt;/Box&gt;
+            &lt;/Shape&gt;
+	  &lt;/Scene&gt;
+        &lt;/X3D&gt;  
+        </pre>
+        
+        
+        The &lt;X3D&gt; tag defines the size of the 3D canvas on the web page as well as the scene graph. 
+        An <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/concepts.html#scenegraph" target="_blank"> X3D scene graph </a>
+        is defined as a directed acyclic graph.  
+        
+        The nodes of the scene graph will be rendered on the screen from a given camera position. 
+        The default camera position is (0,0,10) pointing to the negative z-Axis. 
+        So objects at the center of the coordinate system will be displayed on the screen.
+        A shape node contains a geometry. In this example, it is a simple box. The center of the box is at (0,0,0) with default size 2 in all dimensions
+        <br>
+        The color of the background can be changed in the attribute skyColor. Currently it is red. 
+        The color is defined using <a href="http://en.wikipedia.org/wiki/RGB_color_model" target="_blank"> RGB color model </a>
+        with arithmetic notation (0.0 t0 1.0 per value). <br>
+
+        The color of the Box can be changed by applying an appearance to the shape node. 
+        In X3D, the <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/index.html" target="_blank"> Shape node </a> associates a geometry node with 
+        nodes that define that geometry's appearance. The following example draws a blue box.
+
+        <pre class="prettyprint">

+	&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
+	&lt;Scene&gt; 
+          &lt;background transparency='0' skyColor='1 0 0'&gt; &lt;/background&gt;
+            &lt;Shape id=box&gt; 
+              &lt;appearance &gt; 
+                &lt;material diffuseColor='0 0 1'&gt;&lt;/material&gt; 
+              &lt;/appearance&gt; 
+              &lt;Box&gt; &lt;/Box&gt;
+            &lt;/Shape&gt;
+	  &lt;/Scene&gt;
+        &lt;/X3D&gt;  
+        </pre>
+
+    <shape> 
+
+        <box></box> 
+    </shape> 
+    </th>
+        
+</body>
+</html>