diff --git a/public/index.html b/public/index.html
index 67dcf4f53e2c70ce11d9d72b7f964bdb303a429c..1d8210b3dc09afa71ffc4fb6fa14a567fc9aeaf1 100644
--- a/public/index.html
+++ b/public/index.html
@@ -38,6 +38,22 @@ const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), material
 cube.position.set(1, 1, 1);
 scene.add(cube);
 
+// Set up the WebGLRenderer, which handles rendering to the session's base layer.
+const renderer = new THREE.WebGLRenderer({
+  alpha: true,
+  preserveDrawingBuffer: true,
+  canvas: canvas,
+  context: gl
+});
+renderer.autoClear = false;
+
+// The API directly updates the camera matrices.
+// Disable matrix auto updates so three.js doesn't attempt
+// to handle the matrices independently.
+const camera = new THREE.PerspectiveCamera();
+camera.matrixAutoUpdate = false;
+
+
 }
 </script>
 </body>