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89deb070
Commit
89deb070
authored
3 years ago
by
Mandic
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Update ifsandmaterial.html
parent
2c843732
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89deb070
<html>
<html>
<head>
<meta
http-equiv=
"Content-Type"
content=
"text/html; charset=utf-8"
/>
<title>
indexed face set and material
</title>
<link
rel=
"stylesheet"
type=
"text/css"
href=
"x3dom.css"
>
</link>
<link
rel=
"stylesheet"
href=
"https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css"
>
<script
src=
"https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"
></script>
<script>
hljs
.
highlightAll
();
</script>
</head>
<body>
...
...
@@ -47,15 +50,24 @@
</Shape>
</Scene>
</X3D>
</p>
</td>
<td
width=
"50%"
align=
"left"
valign=
"top"
scope=
"col"
>
One shape has only ony appearance. If different colors for the building elements roof, wall and ground surfaces
shall be used,
we need to have different shape for these elements. However, they can share the same point set. The following
example uses different
Material for roo, wall, and ground surfaces.
Material for roo
f
, wall, and ground surfaces.
<br>
<pre
class=
"prettyprint"
>
<pre>
<code
class=
"language-html"
>
<
html
>
<
head
>
<
title
>
indexed face set and material
<
/title
>
<
script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'
>
<
/script
>
<
link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'
><
/link
>
<
/head
>
<
body
>
<
X3D id="shapedata" width="600px" height="600px" style="float:left"
>
<
Scene
>
<
Shape
>
...
...
@@ -94,10 +106,11 @@
<
/Shape
>
<
/Scene
>
<
/X3D
>
</pre>
<
/body
>
<
/html
>
</code>
</pre>
</td>
</tr>
</table>
<script
type=
"text/javascript"
src=
"x3dom.js"
></script>
</body>
...
...
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