Commit 401d35e5 authored by Priyanka's avatar Priyanka
Browse files

Update index.html

parent 07b6de14
Pipeline #7630 passed with stage
in 5 seconds
...@@ -4,18 +4,16 @@ ...@@ -4,18 +4,16 @@
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" <meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Hit to Place Demo</title> <title>sphere Demo</title>
<!-- three.js --> <!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
</head> </head>
<body> <body>
<!-- Starting an immersive WebXR session requires user interaction. <!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. --> We start this one with a simple button. -->
<button onclick="activateXR()">Start Hit to Place Demo</button> <button onclick="activateXR()">Start sphere Demo</button>
<script> <script>
async function activateXR() { async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR. // Add a canvas element and initialize a WebGL context that is compatible with WebXR.
...@@ -45,7 +43,7 @@ const camera = new THREE.PerspectiveCamera(); ...@@ -45,7 +43,7 @@ const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false; camera.matrixAutoUpdate = false;
// Initialize a WebXR session using "immersive-ar". // Initialize a WebXR session using "immersive-ar".
const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']}); const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({ session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl) baseLayer: new XRWebGLLayer(session, gl)
}); });
...@@ -114,17 +112,12 @@ const onXRFrame = (time, frame) => { ...@@ -114,17 +112,12 @@ const onXRFrame = (time, frame) => {
reticle.updateMatrixWorld(true); reticle.updateMatrixWorld(true);
} }
// Render the scene with THREE.WebGLRenderer. // Render the scene with THREE.WebGLRenderer.
renderer.render(scene, camera) renderer.render(scene, camera)
} }
} }
session.requestAnimationFrame(onXRFrame); session.requestAnimationFrame(onXRFrame);
} }
</script> </script>
</body> </body>
......
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