From 3a4eeef78b860cfdd41799633c1303c34da32e74 Mon Sep 17 00:00:00 2001 From: Rahman <22raya1mpg@hft-stuttgart.de> Date: Thu, 20 Jun 2024 21:06:31 +0000 Subject: [PATCH] Update index.html --- public/index.html | 181 ++++++++++++++++++++++------------------------ 1 file changed, 87 insertions(+), 94 deletions(-) diff --git a/public/index.html b/public/index.html index 7c9e9e0..74785eb 100644 --- a/public/index.html +++ b/public/index.html @@ -29,103 +29,96 @@ async function activateXR() { directionalLight.position.set(10, 15, 10); scene.add(directionalLight); -// Set up the WebGLRenderer, which handles rendering to the session's base layer. -const renderer = new THREE.WebGLRenderer({ - alpha: true, - preserveDrawingBuffer: true, - canvas: canvas, - context: gl -}); -renderer.autoClear = false; - -// The API directly updates the camera matrices. -// Disable matrix auto updates so three.js doesn't attempt -// to handle the matrices independently. -const camera = new THREE.PerspectiveCamera(); -camera.matrixAutoUpdate = false; - -// Initialize a WebXR session using "immersive-ar". -const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']}); -session.updateRenderState({ - baseLayer: new XRWebGLLayer(session, gl) -}); - -// A 'local' reference space has a native origin that is located -// near the viewer's position at the time the session was created. -const referenceSpace = await session.requestReferenceSpace('local'); - -// Create another XRReferenceSpace that has the viewer as the origin. -const viewerSpace = await session.requestReferenceSpace('viewer'); -// Perform hit testing using the viewer as origin. -const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); - - - - -const loader = new THREE.GLTFLoader(); -let reticle; -loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { - reticle = gltf.scene; - reticle.visible = false; - scene.add(reticle); -}) - -let flower; -loader.load("https://transfer.hft-stuttgart.de/gitlab/22raya1mpg/argumented-reality/-/raw/567d6ba4fbd43ce81686043298a1f324485a9630/bee/scene.gltf", function(gltf) { - flower = gltf.scene; -}); - -session.addEventListener("select", (event) => { - if (flower) { - const clone = flower.clone(); - clone.position.copy(reticle.position); - scene.add(clone); - } -}); - -// Create a render loop that allows us to draw on the AR view. -const onXRFrame = (time, frame) => { - // Queue up the next draw request. - session.requestAnimationFrame(onXRFrame); - - // Bind the graphics framebuffer to the baseLayer's framebuffer - gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer) - - // Retrieve the pose of the device. - // XRFrame.getViewerPose can return null while the session attempts to establish tracking. - const pose = frame.getViewerPose(referenceSpace); - if (pose) { - // In mobile AR, we only have one view. - const view = pose.views[0]; - - const viewport = session.renderState.baseLayer.getViewport(view); - renderer.setSize(viewport.width, viewport.height) - - // Use the view's transform matrix and projection matrix to configure the THREE.camera. - camera.matrix.fromArray(view.transform.matrix) - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.updateMatrixWorld(true); - - const hitTestResults = frame.getHitTestResults(hitTestSource); - if (hitTestResults.length > 0 && reticle) { - const hitPose = hitTestResults[0].getPose(referenceSpace); - reticle.visible = true; - reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z) - reticle.updateMatrixWorld(true); + // Set up the WebGLRenderer, which handles rendering to the session's base layer. + const renderer = new THREE.WebGLRenderer({ + alpha: true, + preserveDrawingBuffer: true, + canvas: canvas, + context: gl + }); + renderer.autoClear = false; + + // The API directly updates the camera matrices. + // Disable matrix auto updates so three.js doesn't attempt + // to handle the matrices independently. + const camera = new THREE.PerspectiveCamera(); + camera.matrixAutoUpdate = false; + + // Initialize a WebXR session using "immersive-ar". + const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']}); + session.updateRenderState({ + baseLayer: new XRWebGLLayer(session, gl) + }); + + // A 'local' reference space has a native origin that is located + // near the viewer's position at the time the session was created. + const referenceSpace = await session.requestReferenceSpace('local'); + + // Create another XRReferenceSpace that has the viewer as the origin. + const viewerSpace = await session.requestReferenceSpace('viewer'); + // Perform hit testing using the viewer as origin. + const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); + + const loader = new THREE.GLTFLoader(); + let reticle; + loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { + reticle = gltf.scene; + reticle.visible = false; + scene.add(reticle); + }); + + let pineCone; + // Replace the URL below with the URL of the new GLTF model you want to use + loader.load("https://transfer.hft-stuttgart.de/gitlab/22raya1mpg/argumented-reality/-/raw/master/scene.gltf", function(gltf) { + pineCone = gltf.scene; + }); + + session.addEventListener("select", (event) => { + if (pineCone) { + const clone = pineCone.clone(); + clone.position.copy(reticle.position); + scene.add(clone); + } + }); + + // Create a render loop that allows us to draw on the AR view. + const onXRFrame = (time, frame) => { + // Queue up the next draw request. + session.requestAnimationFrame(onXRFrame); + + // Bind the graphics framebuffer to the baseLayer's framebuffer + gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); + + // Retrieve the pose of the device. + // XRFrame.getViewerPose can return null while the session attempts to establish tracking. + const pose = frame.getViewerPose(referenceSpace); + if (pose) { + // In mobile AR, we only have one view. + const view = pose.views[0]; + + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height); + + // Use the view's transform matrix and projection matrix to configure the THREE.camera. + camera.matrix.fromArray(view.transform.matrix); + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); + + const hitTestResults = frame.getHitTestResults(hitTestSource); + if (hitTestResults.length > 0 && reticle) { + const hitPose = hitTestResults[0].getPose(referenceSpace); + reticle.visible = true; + reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); + reticle.updateMatrixWorld(true); + } + + // Render the scene with THREE.WebGLRenderer. + renderer.render(scene, camera); } - - - - // Render the scene with THREE.WebGLRenderer. - renderer.render(scene, camera) } -} -session.requestAnimationFrame(onXRFrame); - - - - + session.requestAnimationFrame(onXRFrame); } </script> </body> </html> + -- GitLab