Commit 3dbbd87d authored by Rahman's avatar Rahman
Browse files

Update index.html

parent 56d283bf
Pipeline #9266 passed with stage
in 6 seconds
......@@ -20,7 +20,8 @@ async function activateXR() {
const canvas = document.createElement("canvas");
document.body.appendChild(canvas);
const gl = canvas.getContext("webgl", {xrCompatible: true});
const scene = new THREE.Scene();
const scene = new THREE.Scene();
// The cube will have a different color on each side.
const materials = [
......@@ -33,9 +34,10 @@ const materials = [
];
// Create the cube and add it to the demo scene.
const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials);
cube.position.set(1, 1, 1);
const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials);
cube.position.set(0, 0, -1);
scene.add(cube);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({
alpha: true,
......@@ -50,6 +52,7 @@ renderer.autoClear = false;
// to handle the matrices independently.
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;
// Initialize a WebXR session using "immersive-ar".
const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({
......@@ -59,6 +62,7 @@ session.updateRenderState({
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');
// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
// Queue up the next draw request.
......@@ -88,9 +92,7 @@ const onXRFrame = (time, frame) => {
}
session.requestAnimationFrame(onXRFrame);
// To be continued in upcoming steps.
}
</script>
</body>
</html>
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