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Rahman
Argumented Reality
Commits
58145ce3
Commit
58145ce3
authored
11 months ago
by
Rahman
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Update index.html
parent
bd1026db
Pipeline
#9772
passed with stage
in 8 seconds
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public/index.html
+10
-16
public/index.html
with
10 additions
and
16 deletions
+10
-16
public/index.html
+
10
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16
View file @
58145ce3
...
...
@@ -8,14 +8,13 @@
<!-- three.js -->
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
</head>
<body>
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button
onclick=
"activateXR()"
>
Start Hit
to Place Demo
</button>
<button
onclick=
"activateXR()"
>
Tap
to Place
AR
Demo
</button>
<script>
async
function
activateXR
()
{
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
...
...
@@ -60,24 +59,24 @@ const viewerSpace = await session.requestReferenceSpace('viewer');
const
hitTestSource
=
await
session
.
requestHitTestSource
({
space
:
viewerSpace
});
const
loader
=
new
THREE
.
GLTFLoader
();
let
reticle
;
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf
"
,
function
(
gltf
)
{
reticle
=
gltf
.
scene
;
reticle
.
visible
=
false
;
scene
.
add
(
reticle
);
})
})
;
let
flower
;
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf
"
,
function
(
gltf
)
{
flower
=
gltf
.
scene
;
// Load the pine cone model
let
pineCone
;
loader
.
load
(
"
https://raw.githubusercontent.com/yasirrahman/webxr-demo/main/scene.gltf
"
,
function
(
gltf
)
{
pineCone
=
gltf
.
scene
;
pineCone
.
scale
.
set
(
0.15
,
0.15
,
0.15
);
});
session
.
addEventListener
(
"
select
"
,
(
event
)
=>
{
if
(
flower
)
{
const
clone
=
flower
.
clone
();
if
(
pineCone
)
{
const
clone
=
pineCone
.
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
scene
.
add
(
clone
);
}
...
...
@@ -114,17 +113,12 @@ const onXRFrame = (time, frame) => {
reticle
.
updateMatrixWorld
(
true
);
}
// Render the scene with THREE.WebGLRenderer.
renderer
.
render
(
scene
,
camera
)
}
}
session
.
requestAnimationFrame
(
onXRFrame
);
}
</script>
</body>
...
...
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