diff --git a/public/index.html b/public/index.html index ff90679d25be1464cf9fead6d5668b9412699bc0..70697719eb885c67821875758b25f3b12d4210dd 100644 --- a/public/index.html +++ b/public/index.html @@ -8,13 +8,14 @@ <!-- three.js --> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> + <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> </head> <body> <!-- Starting an immersive WebXR session requires user interaction. We start this one with a simple button. --> -<button onclick="activateXR()">Start Hit to Place Demo</button> +<button onclick="activateXR()">Tap to Place AR Demo</button> <script> async function activateXR() { // Add a canvas element and initialize a WebGL context that is compatible with WebXR. @@ -28,47 +29,48 @@ async function activateXR() { directionalLight.position.set(10, 15, 10); scene.add(directionalLight); - // Set up the WebGLRenderer, which handles rendering to the session's base layer. - const renderer = new THREE.WebGLRenderer({ - alpha: true, - preserveDrawingBuffer: true, - canvas: canvas, - context: gl - }); - renderer.autoClear = false; - - // The API directly updates the camera matrices. - // Disable matrix auto updates so three.js doesn't attempt - // to handle the matrices independently. - const camera = new THREE.PerspectiveCamera(); - camera.matrixAutoUpdate = false; - - // Initialize a WebXR session using "immersive-ar". - const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']}); - session.updateRenderState({ - baseLayer: new XRWebGLLayer(session, gl) - }); - - // A 'local' reference space has a native origin that is located - // near the viewer's position at the time the session was created. - const referenceSpace = await session.requestReferenceSpace('local'); - - // Create another XRReferenceSpace that has the viewer as the origin. - const viewerSpace = await session.requestReferenceSpace('viewer'); - // Perform hit testing using the viewer as origin. - const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); - - const loader = new THREE.GLTFLoader(); - let reticle; - loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { - reticle = gltf.scene; - reticle.visible = false; - scene.add(reticle); - }); - - let pineCone; - // Replace the URL below with the URL of the new GLTF model i want to use - loader.load("https://transfer.hft-stuttgart.de/gitlab/22raya1mpg/argumented-reality/-/raw/master/public/scene.gltf", function(gltf) { +// Set up the WebGLRenderer, which handles rendering to the session's base layer. +const renderer = new THREE.WebGLRenderer({ + alpha: true, + preserveDrawingBuffer: true, + canvas: canvas, + context: gl +}); +renderer.autoClear = false; + +// The API directly updates the camera matrices. +// Disable matrix auto updates so three.js doesn't attempt +// to handle the matrices independently. +const camera = new THREE.PerspectiveCamera(); +camera.matrixAutoUpdate = false; + +// Initialize a WebXR session using "immersive-ar". +const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['Start-Demo']}); +session.updateRenderState({ + baseLayer: new XRWebGLLayer(session, gl) +}); + +// A 'local' reference space has a native origin that is located +// near the viewer's position at the time the session was created. +const referenceSpace = await session.requestReferenceSpace('local'); + +// Create another XRReferenceSpace that has the viewer as the origin. +const viewerSpace = await session.requestReferenceSpace('viewer'); +// Perform hit testing using the viewer as origin. +const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); + + +const loader = new THREE.GLTFLoader(); +let reticle; +loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { + reticle = gltf.scene; + reticle.visible = false; + scene.add(reticle); +}) + +let pineCone; + // Replace the URL with new url + loader.load("https://transfer.hft-stuttgart.de/gitlab/22raya1mpg/argumented-reality/-/raw/master/scene.gltf", function(gltf) { pineCone = gltf.scene; pineCone.scale.set(0.15, 0.15, 0.15); // Adjust scale as needed }); @@ -81,42 +83,43 @@ async function activateXR() { } }); - // Create a render loop that allows us to draw on the AR view. - const onXRFrame = (time, frame) => { - // Queue up the next draw request. - session.requestAnimationFrame(onXRFrame); - - // Bind the graphics framebuffer to the baseLayer's framebuffer - gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); - - // Retrieve the pose of the device. - // XRFrame.getViewerPose can return null while the session attempts to establish tracking. - const pose = frame.getViewerPose(referenceSpace); - if (pose) { - // In mobile AR, we only have one view. - const view = pose.views[0]; - - const viewport = session.renderState.baseLayer.getViewport(view); - renderer.setSize(viewport.width, viewport.height); - - // Use the view's transform matrix and projection matrix to configure the THREE.camera. - camera.matrix.fromArray(view.transform.matrix); - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.updateMatrixWorld(true); - - const hitTestResults = frame.getHitTestResults(hitTestSource); - if (hitTestResults.length > 0 && reticle) { - const hitPose = hitTestResults[0].getPose(referenceSpace); - reticle.visible = true; - reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); - reticle.updateMatrixWorld(true); - } - - // Render the scene with THREE.WebGLRenderer. - renderer.render(scene, camera); - } - } +// Create a render loop that allows us to draw on the AR view. +const onXRFrame = (time, frame) => { + // Queue up the next draw request. session.requestAnimationFrame(onXRFrame); + + // Bind the graphics framebuffer to the baseLayer's framebuffer + gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer) + + // Retrieve the pose of the device. + // XRFrame.getViewerPose can return null while the session attempts to establish tracking. + const pose = frame.getViewerPose(referenceSpace); + if (pose) { + // In mobile AR, we only have one view. + const view = pose.views[0]; + + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height) + + // Use the view's transform matrix and projection matrix to configure the THREE.camera. + camera.matrix.fromArray(view.transform.matrix) + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); + + const hitTestResults = frame.getHitTestResults(hitTestSource); + if (hitTestResults.length > 0 && reticle) { + const hitPose = hitTestResults[0].getPose(referenceSpace); + reticle.visible = true; + reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z) + reticle.updateMatrixWorld(true); + } + + // Render the scene with THREE.WebGLRenderer. + renderer.render(scene, camera) + } +} +session.requestAnimationFrame(onXRFrame); + } </script> </body>