diff --git a/public/index.html b/public/index.html
index d24b73e5ed2303ae70d86f53680cff5e675cfc49..b8be792b0d032c54217a8149a56089f927ee5daf 100644
--- a/public/index.html
+++ b/public/index.html
@@ -15,7 +15,7 @@
 
 <!-- Starting an immersive WebXR session requires user interaction.
     We start this one with a simple button. -->
-<button onclick="activateXR()">Tap to Place AR Demo</button>
+<button onclick="activateXR()">Start Hit to Place Demo</button>
 <script>
 async function activateXR() {
   // Add a canvas element and initialize a WebGL context that is compatible with WebXR.
@@ -60,6 +60,8 @@ const viewerSpace = await session.requestReferenceSpace('viewer');
 const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });
 
 
+
+
 const loader = new THREE.GLTFLoader();
 let reticle;
 loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) {
@@ -68,20 +70,18 @@ loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/re
   scene.add(reticle);
 })
 
-let pineCone;
-  // Replace the URL with new url
-  loader.load("https://transfer.hft-stuttgart.de/gitlab/22raya1mpg/argumented-reality/-/raw/master/public/scene.gltf", function(gltf) {
-    pineCone = gltf.scene;
-    pineCone.scale.set(0.15, 0.15, 0.15); // Adjust scale as needed
-  });
-
-  session.addEventListener("select", (event) => {
-    if (pineCone) {
-      const clone = pineCone.clone();
-      clone.position.copy(reticle.position);
-      scene.add(clone);
-    }
-  });
+let flower;
+loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) {
+  flower = gltf.scene;
+});
+
+session.addEventListener("select", (event) => {
+  if (flower) {
+    const clone = flower.clone();
+    clone.position.copy(reticle.position);
+    scene.add(clone);
+  }
+});
 
 // Create a render loop that allows us to draw on the AR view.
 const onXRFrame = (time, frame) => {
@@ -112,7 +112,9 @@ const onXRFrame = (time, frame) => {
       reticle.visible = true;
       reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z)
       reticle.updateMatrixWorld(true);
-    }  
+    }
+
+    
 
     // Render the scene with THREE.WebGLRenderer.
     renderer.render(scene, camera)
@@ -120,6 +122,9 @@ const onXRFrame = (time, frame) => {
 }
 session.requestAnimationFrame(onXRFrame);
 
+
+
+
 }
 </script>
 </body>