diff --git a/public/index.html b/public/index.html index 5b979d9aa5ca423250943bd731be846116b09bfd..b14f73f1a3a7819bb2ae5f69fa9ef3288af602a5 100644 --- a/public/index.html +++ b/public/index.html @@ -63,6 +63,34 @@ session.updateRenderState({ // near the viewer's position at the time the session was created. const referenceSpace = await session.requestReferenceSpace('local'); +// Create a render loop that allows us to draw on the AR view. +const onXRFrame = (time, frame) => { + // Queue up the next draw request. + session.requestAnimationFrame(onXRFrame); + + // Bind the graphics framebuffer to the baseLayer's framebuffer + gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer) + + // Retrieve the pose of the device. + // XRFrame.getViewerPose can return null while the session attempts to establish tracking. + const pose = frame.getViewerPose(referenceSpace); + if (pose) { + // In mobile AR, we only have one view. + const view = pose.views[0]; + + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height) + + // Use the view's transform matrix and projection matrix to configure the THREE.camera. + camera.matrix.fromArray(view.transform.matrix) + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); + + // Render the scene with THREE.WebGLRenderer. + renderer.render(scene, camera) + } +} +session.requestAnimationFrame(onXRFrame); }