From 98fe175da8a30c10475acd0ab333b2e01ebf3c79 Mon Sep 17 00:00:00 2001
From: Riegel <22rial1mpg@hft-stuttgart.de>
Date: Sat, 17 Jun 2023 14:59:38 +0000
Subject: [PATCH] Update public/index.html

---
 public/index.html | 32 ++++++++++++++++++++++++++++++++
 1 file changed, 32 insertions(+)

diff --git a/public/index.html b/public/index.html
index b6ba400..db8a4e4 100644
--- a/public/index.html
+++ b/public/index.html
@@ -22,7 +22,39 @@ async function activateXR() {
   const gl = canvas.getContext("webgl", {xrCompatible: true});
 
   // To be continued in upcoming steps.
+  const scene = new THREE.Scene();
+
+// The cube will have a different color on each side.
+const materials = [
+  new THREE.MeshBasicMaterial({color: 0xff0000}),
+  new THREE.MeshBasicMaterial({color: 0x0000ff}),
+  new THREE.MeshBasicMaterial({color: 0x00ff00}),
+  new THREE.MeshBasicMaterial({color: 0xff00ff}),
+  new THREE.MeshBasicMaterial({color: 0x00ffff}),
+  new THREE.MeshBasicMaterial({color: 0xffff00})
+];
+
+// Create the cube and add it to the demo scene.
+const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials);
+cube.position.set(1, 1, 1);
+scene.add(cube);
+// Set up the WebGLRenderer, which handles rendering to the session's base layer.
+const renderer = new THREE.WebGLRenderer({
+  alpha: true,
+  preserveDrawingBuffer: true,
+  canvas: canvas,
+  context: gl
+});
+renderer.autoClear = false;
+
+// The API directly updates the camera matrices.
+// Disable matrix auto updates so three.js doesn't attempt
+// to handle the matrices independently.
+const camera = new THREE.PerspectiveCamera();
+camera.matrixAutoUpdate = false;
+
 }
+
 </script>
 </body>
 </html>
-- 
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