Skip to content
GitLab
Projects
Groups
Snippets
/
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
Menu
Open sidebar
Rushdi
AR
Commits
f436b808
You need to sign in or sign up before continuing.
Commit
f436b808
authored
Jun 16, 2023
by
Rushdi
Browse files
Update index.html
parent
9172d0bb
Pipeline
#7731
passed with stage
in 5 seconds
Changes
1
Pipelines
1
Show whitespace changes
Inline
Side-by-side
public/index.html
View file @
f436b808
...
@@ -22,22 +22,22 @@ async function activateXR() {
...
@@ -22,22 +22,22 @@ async function activateXR() {
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
const
gl
=
canvas
.
getContext
(
"
webgl
"
,
{
xrCompatible
:
true
});
// To be continued in upcoming steps.
// To be continued in upcoming steps.
const
scene
=
new
THREE
.
Scene
();
const
scene
=
new
THREE
.
Scene
();
// The cube will have a different color on each side.
// The cube will have a different color on each side.
const
materials
=
[
const
materials
=
[
new
THREE
.
MeshBasicMaterial
({
color
:
0xff0000
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0xff0000
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x0000ff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x0000ff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x00ff00
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x00ff00
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0xff00ff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0xff00ff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x00ffff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0x00ffff
}),
new
THREE
.
MeshBasicMaterial
({
color
:
0xffff00
})
new
THREE
.
MeshBasicMaterial
({
color
:
0xffff00
})
];
];
// Create the cube and add it to the demo scene.
// Create the cube and add it to the demo scene.
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.2
,
0.2
,
0.2
),
materials
);
const
cube
=
new
THREE
.
Mesh
(
new
THREE
.
BoxBufferGeometry
(
0.2
,
0.2
,
0.2
),
materials
);
cube
.
position
.
set
(
1
,
1
,
1
);
cube
.
position
.
set
(
1
,
1
,
1
);
scene
.
add
(
cube
);
scene
.
add
(
cube
);
}
}
</script>
</script>
...
...
Write
Preview
Supports
Markdown
0%
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment