diff --git a/public/index.html b/public/index.html index b8be792b0d032c54217a8149a56089f927ee5daf..4cbb5876ddefcaa1cb47ff51d766c02910a335c6 100644 --- a/public/index.html +++ b/public/index.html @@ -4,30 +4,38 @@ <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> - <title>Hit to Place Demo</title> + <title>Cube Demo</title> <!-- three.js --> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> - - <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> </head> <body> <!-- Starting an immersive WebXR session requires user interaction. We start this one with a simple button. --> -<button onclick="activateXR()">Start Hit to Place Demo</button> +<button onclick="activateXR()">Start Cube Demo</button> <script> async function activateXR() { // Add a canvas element and initialize a WebGL context that is compatible with WebXR. const canvas = document.createElement("canvas"); document.body.appendChild(canvas); const gl = canvas.getContext("webgl", {xrCompatible: true}); - - const scene = new THREE.Scene(); - - const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0); - directionalLight.position.set(10, 15, 10); - scene.add(directionalLight); +const scene = new THREE.Scene(); + +// The cube will have a different color on each side. +const materials = [ + new THREE.MeshBasicMaterial({color: 0xff0000}), + new THREE.MeshBasicMaterial({color: 0x0000ff}), + new THREE.MeshBasicMaterial({color: 0x00ff00}), + new THREE.MeshBasicMaterial({color: 0xff00ff}), + new THREE.MeshBasicMaterial({color: 0x00ffff}), + new THREE.MeshBasicMaterial({color: 0xffff00}) +]; + +// Create the cube and add it to the demo scene. +const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials); +cube.position.set(1, 1, 1); +scene.add(cube); // Set up the WebGLRenderer, which handles rendering to the session's base layer. const renderer = new THREE.WebGLRenderer({ @@ -45,7 +53,7 @@ const camera = new THREE.PerspectiveCamera(); camera.matrixAutoUpdate = false; // Initialize a WebXR session using "immersive-ar". -const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']}); +const session = await navigator.xr.requestSession("immersive-ar"); session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); @@ -53,36 +61,6 @@ session.updateRenderState({ // A 'local' reference space has a native origin that is located // near the viewer's position at the time the session was created. const referenceSpace = await session.requestReferenceSpace('local'); - -// Create another XRReferenceSpace that has the viewer as the origin. -const viewerSpace = await session.requestReferenceSpace('viewer'); -// Perform hit testing using the viewer as origin. -const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); - - - - -const loader = new THREE.GLTFLoader(); -let reticle; -loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { - reticle = gltf.scene; - reticle.visible = false; - scene.add(reticle); -}) - -let flower; -loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) { - flower = gltf.scene; -}); - -session.addEventListener("select", (event) => { - if (flower) { - const clone = flower.clone(); - clone.position.copy(reticle.position); - scene.add(clone); - } -}); - // Create a render loop that allows us to draw on the AR view. const onXRFrame = (time, frame) => { // Queue up the next draw request. @@ -106,16 +84,6 @@ const onXRFrame = (time, frame) => { camera.projectionMatrix.fromArray(view.projectionMatrix); camera.updateMatrixWorld(true); - const hitTestResults = frame.getHitTestResults(hitTestSource); - if (hitTestResults.length > 0 && reticle) { - const hitPose = hitTestResults[0].getPose(referenceSpace); - reticle.visible = true; - reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z) - reticle.updateMatrixWorld(true); - } - - - // Render the scene with THREE.WebGLRenderer. renderer.render(scene, camera) } @@ -123,8 +91,7 @@ const onXRFrame = (time, frame) => { session.requestAnimationFrame(onXRFrame); - - + // To be continued in upcoming steps. } </script> </body>