From c09a121441062007e23339707f0a61fa9bd2d703 Mon Sep 17 00:00:00 2001
From: Devkota <32dekh1mpg@hft-stuttgart.de>
Date: Sat, 8 Jun 2024 09:53:01 +0000
Subject: [PATCH] Update index.html

---
 public/index.html | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/public/index.html b/public/index.html
index 4cbb587..c3759eb 100644
--- a/public/index.html
+++ b/public/index.html
@@ -20,7 +20,8 @@ async function activateXR() {
   const canvas = document.createElement("canvas");
   document.body.appendChild(canvas);
   const gl = canvas.getContext("webgl", {xrCompatible: true});
-const scene = new THREE.Scene();
+
+  const scene = new THREE.Scene();
 
 // The cube will have a different color on each side.
 const materials = [
@@ -33,8 +34,8 @@ const materials = [
 ];
 
 // Create the cube and add it to the demo scene.
-const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials);
-cube.position.set(1, 1, 1);
+const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials);
+cube.position.set(0, 0, -1);
 scene.add(cube);
 
 // Set up the WebGLRenderer, which handles rendering to the session's base layer.
@@ -61,6 +62,7 @@ session.updateRenderState({
 // A 'local' reference space has a native origin that is located
 // near the viewer's position at the time the session was created.
 const referenceSpace = await session.requestReferenceSpace('local');
+
 // Create a render loop that allows us to draw on the AR view.
 const onXRFrame = (time, frame) => {
   // Queue up the next draw request.
@@ -90,8 +92,6 @@ const onXRFrame = (time, frame) => {
 }
 session.requestAnimationFrame(onXRFrame);
 
-
-  // To be continued in upcoming steps.
 }
 </script>
 </body>
-- 
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