Commit c09a1214 authored by Devkota's avatar Devkota
Browse files

Update index.html

parent 47210c84
Pipeline #9270 passed with stage
in 6 seconds
...@@ -20,7 +20,8 @@ async function activateXR() { ...@@ -20,7 +20,8 @@ async function activateXR() {
const canvas = document.createElement("canvas"); const canvas = document.createElement("canvas");
document.body.appendChild(canvas); document.body.appendChild(canvas);
const gl = canvas.getContext("webgl", {xrCompatible: true}); const gl = canvas.getContext("webgl", {xrCompatible: true});
const scene = new THREE.Scene();
const scene = new THREE.Scene();
// The cube will have a different color on each side. // The cube will have a different color on each side.
const materials = [ const materials = [
...@@ -33,8 +34,8 @@ const materials = [ ...@@ -33,8 +34,8 @@ const materials = [
]; ];
// Create the cube and add it to the demo scene. // Create the cube and add it to the demo scene.
const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials); const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials);
cube.position.set(1, 1, 1); cube.position.set(0, 0, -1);
scene.add(cube); scene.add(cube);
// Set up the WebGLRenderer, which handles rendering to the session's base layer. // Set up the WebGLRenderer, which handles rendering to the session's base layer.
...@@ -61,6 +62,7 @@ session.updateRenderState({ ...@@ -61,6 +62,7 @@ session.updateRenderState({
// A 'local' reference space has a native origin that is located // A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created. // near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local'); const referenceSpace = await session.requestReferenceSpace('local');
// Create a render loop that allows us to draw on the AR view. // Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => { const onXRFrame = (time, frame) => {
// Queue up the next draw request. // Queue up the next draw request.
...@@ -90,8 +92,6 @@ const onXRFrame = (time, frame) => { ...@@ -90,8 +92,6 @@ const onXRFrame = (time, frame) => {
} }
session.requestAnimationFrame(onXRFrame); session.requestAnimationFrame(onXRFrame);
// To be continued in upcoming steps.
} }
</script> </script>
</body> </body>
......
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