diff --git a/public/three.js b/public/three.js index c91672814ff727acdbb7c5819d4dbd705bc7074a..7cbd62c79e6bf87495227ae401dfadb13afe341a 100644 --- a/public/three.js +++ b/public/three.js @@ -29,3 +29,44 @@ renderer.autoClear = false; // to handle the matrices independently. const camera = new THREE.PerspectiveCamera(); camera.matrixAutoUpdate = false; + +// Initialize a WebXR session using "immersive-ar". +const session = await navigator.xr.requestSession("immersive-ar"); +session.updateRenderState({ + baseLayer: new XRWebGLLayer(session, gl) +}); + +// A 'local' reference space has a native origin that is located +// near the viewer's position at the time the session was created. +const referenceSpace = await session.requestReferenceSpace('local'); + +// Create a render loop that allows us to draw on the AR view. +const onXRFrame = (time, frame) => { + // Queue up the next draw request. + session.requestAnimationFrame(onXRFrame); + + // Bind the graphics framebuffer to the baseLayer's framebuffer + gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer) + + // Retrieve the pose of the device. + // XRFrame.getViewerPose can return null while the session attempts to establish tracking. + const pose = frame.getViewerPose(referenceSpace); + if (pose) { + // In mobile AR, we only have one view. + const view = pose.views[0]; + + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height) + + // Use the view's transform matrix and projection matrix to configure the THREE.camera. + camera.matrix.fromArray(view.transform.matrix) + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); + + // Render the scene with THREE.WebGLRenderer. + renderer.render(scene, camera) + } +} +session.requestAnimationFrame(onXRFrame); + +