From 6af52c74d4e6333a082a63b5cb33727c984527c8 Mon Sep 17 00:00:00 2001 From: Esguerra Montana <32esla1mpg@hft-stuttgart.de> Date: Sun, 16 Jun 2024 18:55:27 +0000 Subject: [PATCH] Update index.html --- public/index.html | 171 +++++++++++++++++++++------------------------- 1 file changed, 76 insertions(+), 95 deletions(-) diff --git a/public/index.html b/public/index.html index 4aeade8..9767415 100644 --- a/public/index.html +++ b/public/index.html @@ -8,17 +8,13 @@ <!-- three.js --> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> - <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> </head> <body> -<!-- Starting an immersive WebXR session requires user interaction. - We start this one with a simple button. --> <button onclick="activateXR()">Start Hit to Place Demo</button> <script> async function activateXR() { - // Add a canvas element and initialize a WebGL context that is compatible with WebXR. const canvas = document.createElement("canvas"); document.body.appendChild(canvas); const gl = canvas.getContext("webgl", {xrCompatible: true}); @@ -29,98 +25,83 @@ async function activateXR() { directionalLight.position.set(10, 15, 10); scene.add(directionalLight); -// Set up the WebGLRenderer, which handles rendering to the session's base layer. -const renderer = new THREE.WebGLRenderer({ - alpha: true, - preserveDrawingBuffer: true, - canvas: canvas, - context: gl -}); -renderer.autoClear = false; - -// The API directly updates the camera matrices. -// Disable matrix auto updates so three.js doesn't attempt -// to handle the matrices independently. -const camera = new THREE.PerspectiveCamera(); -camera.matrixAutoUpdate = false; - -// Initialize a WebXR session using "immersive-ar". -const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']}); -session.updateRenderState({ - baseLayer: new XRWebGLLayer(session, gl) -}); - -// A 'local' reference space has a native origin that is located -// near the viewer's position at the time the session was created. -const referenceSpace = await session.requestReferenceSpace('local'); - -// Create another XRReferenceSpace that has the viewer as the origin. -const viewerSpace = await session.requestReferenceSpace('viewer'); -// Perform hit testing using the viewer as origin. -const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); - - - - -const loader = new THREE.GLTFLoader(); -let reticle; -loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { - reticle = gltf.scene; - reticle.visible = false; - scene.add(reticle); -}) - -let flower; -loader.load("https://transfer.hft-stuttgart.de/pages/32esla1mpg/webarTTP/media/sunflower.gltf", function(gltf) { - flower = gltf.scene; -}); - -session.addEventListener("select", (event) => { - if (flower) { - const clone = flower.clone(); - clone.position.copy(reticle.position); - scene.add(clone); - } -}); - -// Create a render loop that allows us to draw on the AR view. -const onXRFrame = (time, frame) => { - // Queue up the next draw request. - session.requestAnimationFrame(onXRFrame); - - // Bind the graphics framebuffer to the baseLayer's framebuffer - gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer) - - // Retrieve the pose of the device. - // XRFrame.getViewerPose can return null while the session attempts to establish tracking. - const pose = frame.getViewerPose(referenceSpace); - if (pose) { - // In mobile AR, we only have one view. - const view = pose.views[0]; - - const viewport = session.renderState.baseLayer.getViewport(view); - renderer.setSize(viewport.width, viewport.height) - - // Use the view's transform matrix and projection matrix to configure the THREE.camera. - camera.matrix.fromArray(view.transform.matrix) - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.updateMatrixWorld(true); - - const hitTestResults = frame.getHitTestResults(hitTestSource); - if (hitTestResults.length > 0 && reticle) { - const hitPose = hitTestResults[0].getPose(referenceSpace); - reticle.visible = true; - reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z) - reticle.updateMatrixWorld(true); + const renderer = new THREE.WebGLRenderer({ + alpha: true, + preserveDrawingBuffer: true, + canvas: canvas, + context: gl + }); + renderer.autoClear = false; + + const camera = new THREE.PerspectiveCamera(); + camera.matrixAutoUpdate = false; + + const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']}); + session.updateRenderState({ + baseLayer: new XRWebGLLayer(session, gl) + }); + + const referenceSpace = await session.requestReferenceSpace('local'); + const viewerSpace = await session.requestReferenceSpace('viewer'); + const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); + + const loader = new THREE.GLTFLoader(); + let reticle; + loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { + reticle = gltf.scene; + reticle.visible = false; + scene.add(reticle); + console.log("Reticle loaded successfully"); + }, undefined, function(error) { + console.error("Error loading reticle:", error); + }); + + let model; + loader.load("https://transfer.hft-stuttgart.de/pages/32esla1mpg/webarTTP/media/sunflower.gltf", function(gltf) { + model = gltf.scene; + console.log("Model loaded successfully"); + }, undefined, function(error) { + console.error("Error loading model:", error); + }); + + session.addEventListener("select", (event) => { + if (model && reticle.visible) { + const clone = model.clone(); + clone.position.copy(reticle.position); + scene.add(clone); + console.log("Model placed in scene"); } - - - // Render the scene with THREE.WebGLRenderer. - renderer.render(scene, camera) - } -} -session.requestAnimationFrame(onXRFrame); - + }); + + const onXRFrame = (time, frame) => { + session.requestAnimationFrame(onXRFrame); + + gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); + + const pose = frame.getViewerPose(referenceSpace); + if (pose) { + const view = pose.views[0]; + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height); + + camera.matrix.fromArray(view.transform.matrix); + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); + + const hitTestResults = frame.getHitTestResults(hitTestSource); + if (hitTestResults.length > 0 && reticle) { + const hitPose = hitTestResults[0].getPose(referenceSpace); + reticle.visible = true; + reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); + reticle.updateMatrixWorld(true); + } else if (reticle) { + reticle.visible = false; + } + + renderer.render(scene, camera); + } + }; + session.requestAnimationFrame(onXRFrame); } </script> </body> -- GitLab