diff --git a/public/X3DOMTutorial/transform.html b/public/X3DOMTutorial/transform.html index da4f09551d16eb4678a87000b9948a988555974e..232ed0937db0e1efafdc61ebf2bc9d9cab0ef064 100644 --- a/public/X3DOMTutorial/transform.html +++ b/public/X3DOMTutorial/transform.html @@ -1,87 +1,100 @@ - - -
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- In X3DOM, a shape such as Box, Cone, and Sphere is always created at the center of the coordinate system. The
- size of the shape can be modified,
- but the location is always centered at (0,0,0). To move a shape to another location, a transformation needs to
- be applied. See slides for
- the different kinds of affine transformations: translation, rotation, and scaling.
- - - <X3D id="shapedata" width="600px" height="600px" style="float:left"> - <Scene> - <background transparency='0' skyColor='1 1 1'> </background> - <Shape> - <Appearance> - <Material diffuseColor='1 0 0'></Material> - </Appearance> - <Box></Box> - </Shape> - <Transform translation='-3 0 0'> - <Shape> - <Appearance> - <Material diffuseColor='0 1 0'></Material> - </Appearance> - <Cone></Cone> - </Shape> - </Transform> - <Transform translation='3 0 0'> - <Shape> - <Appearance> - <Material diffuseColor='0 0 1'></Material> - </Appearance> - <Sphere></Sphere> - </Shape> - </Transform> - </Scene> - </X3D> -- - This example illustrates how to move shapes to another location. - |
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+
+ In X3DOM, a shape such as Box, Cone, and Sphere is always created at the center of the coordinate system. The
+ size of the shape can be modified,
+ but the location is always centered at (0,0,0). To move a shape to another location, a transformation needs to
+ be applied. See slides for
+ the different kinds of affine transformations: translation, rotation, and scaling.
+ +
+
+ + This example illustrates how to move shapes to another location. + |
+
+
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+