From be17b57431f4cd0315ab55878ffba63acdabd7e0 Mon Sep 17 00:00:00 2001 From: Kandia <32kake1mpg@hft-stuttgart.de> Date: Mon, 27 May 2024 20:41:46 +0000 Subject: [PATCH] Upload New File --- simplear.html | 120 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 simplear.html diff --git a/simplear.html b/simplear.html new file mode 100644 index 0000000..25db1cb --- /dev/null +++ b/simplear.html @@ -0,0 +1,120 @@ +<!doctype html> +<html> +<head> + <meta charset="UTF-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> + <title>Simple AR</title> + + <!-- three.js --> + <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> + <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> +</head> +<body> + +<button onclick="activateXR()">Start Hit to Place Demo</button> +<script> +async function activateXR() { + const canvas = document.createElement("canvas"); + document.body.appendChild(canvas); + const gl = canvas.getContext("webgl", {xrCompatible: true}); + + const scene = new THREE.Scene(); + const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0); + directionalLight.position.set(10, 15, 10); + scene.add(directionalLight); + + const renderer = new THREE.WebGLRenderer({ alpha: true, preserveDrawingBuffer: true, canvas: canvas, context: gl }); + renderer.autoClear = false; + + const camera = new THREE.PerspectiveCamera(); + camera.matrixAutoUpdate = false; + + const session = await navigator.xr.requestSession("immersive-ar", { requiredFeatures: ['hit-test'] }); + session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); + + const referenceSpace = await session.requestReferenceSpace('local'); + const viewerSpace = await session.requestReferenceSpace('viewer'); + const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); + + const loader = new THREE.GLTFLoader(); + let reticle; + loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { + reticle = gltf.scene; + reticle.visible = false; + scene.add(reticle); + }); + + let flower; + loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) { + flower = gltf.scene; + }); + + let selectedObject = null; + let initialHitTestSource = null; + + session.addEventListener("selectstart", (event) => { + if (reticle.visible) { + const hitTestResults = event.frame.getHitTestResults(hitTestSource); + if (hitTestResults.length > 0) { + const hitPose = hitTestResults[0].getPose(referenceSpace); + selectedObject = flower.clone(); + selectedObject.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); + scene.add(selectedObject); + initialHitTestSource = hitTestSource; + } + } else { + const raycaster = new THREE.Raycaster(); + const mouse = new THREE.Vector2(); + raycaster.setFromCamera(mouse, camera); + + const intersects = raycaster.intersectObjects(scene.children, true); + if (intersects.length > 0) { + selectedObject = intersects[0].object; + initialHitTestSource = hitTestSource; + } + } + }); + + session.addEventListener("selectend", () => { + selectedObject = null; + }); + + const onXRFrame = (time, frame) => { + session.requestAnimationFrame(onXRFrame); + gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); + + const pose = frame.getViewerPose(referenceSpace); + if (pose) { + const view = pose.views[0]; + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height); + + camera.matrix.fromArray(view.transform.matrix); + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); + + const hitTestResults = frame.getHitTestResults(hitTestSource); + if (hitTestResults.length > 0 && reticle) { + const hitPose = hitTestResults[0].getPose(referenceSpace); + reticle.visible = true; + reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); + reticle.updateMatrixWorld(true); + } + + if (selectedObject && initialHitTestSource) { + const hitTestResults = frame.getHitTestResults(initialHitTestSource); + if (hitTestResults.length > 0) { + const hitPose = hitTestResults[0].getPose(referenceSpace); + selectedObject.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); + selectedObject.updateMatrixWorld(true); + } + } + + renderer.render(scene, camera); + } + }; + session.requestAnimationFrame(onXRFrame); +} +</script> +</body> +</html> -- GitLab