From 018b413d750959da56f5bcb74c89667efb855a6c Mon Sep 17 00:00:00 2001 From: Rafiei <32rafa1mpg@hft-stuttgart.de> Date: Mon, 17 Jun 2024 19:41:22 +0000 Subject: [PATCH] Update index.html --- public/index.html | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/public/index.html b/public/index.html index 63d559a..c3759eb 100644 --- a/public/index.html +++ b/public/index.html @@ -3,26 +3,24 @@ <head> <meta charset="UTF-8"> <meta name="viewport" - content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> + content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> <title>Cube Demo</title> <!-- three.js --> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> </head> - <body> - <!-- Starting an immersive WebXR session requires user interaction. +<!-- Starting an immersive WebXR session requires user interaction. We start this one with a simple button. --> - <button onclick="activateXR()">Start Cube Demo</button> - <script> - async function activateXR() { +<button onclick="activateXR()">Start Cube Demo</button> +<script> +async function activateXR() { // Add a canvas element and initialize a WebGL context that is compatible with WebXR. const canvas = document.createElement("canvas"); document.body.appendChild(canvas); const gl = canvas.getContext("webgl", {xrCompatible: true}); - // To be continued in upcoming steps. const scene = new THREE.Scene(); // The cube will have a different color on each side. @@ -36,8 +34,8 @@ const materials = [ ]; // Create the cube and add it to the demo scene. -const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials); -cube.position.set(1, 1, 1); +const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials); +cube.position.set(0, 0, -1); scene.add(cube); // Set up the WebGLRenderer, which handles rendering to the session's base layer. @@ -54,6 +52,7 @@ renderer.autoClear = false; // to handle the matrices independently. const camera = new THREE.PerspectiveCamera(); camera.matrixAutoUpdate = false; + // Initialize a WebXR session using "immersive-ar". const session = await navigator.xr.requestSession("immersive-ar"); session.updateRenderState({ @@ -63,6 +62,7 @@ session.updateRenderState({ // A 'local' reference space has a native origin that is located // near the viewer's position at the time the session was created. const referenceSpace = await session.requestReferenceSpace('local'); + // Create a render loop that allows us to draw on the AR view. const onXRFrame = (time, frame) => { // Queue up the next draw request. @@ -92,9 +92,7 @@ const onXRFrame = (time, frame) => { } session.requestAnimationFrame(onXRFrame); - } - </script> +</script> </body> - </html> -- GitLab