diff --git a/public/index.html b/public/index.html index 569b771d61eaaf544104664ce7ccdaa5aa9a5347..3e9ce6c3a392d6aa7472b29718c5979d311e967f 100644 --- a/public/index.html +++ b/public/index.html @@ -39,6 +39,21 @@ const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), material cube.position.set(1, 1, 1); scene.add(cube); +// Set up the WebGLRenderer, which handles rendering to the session's base layer. +const renderer = new THREE.WebGLRenderer({ + alpha: true, + preserveDrawingBuffer: true, + canvas: canvas, + context: gl +}); +renderer.autoClear = false; + +// The API directly updates the camera matrices. +// Disable matrix auto updates so three.js doesn't attempt +// to handle the matrices independently. +const camera = new THREE.PerspectiveCamera(); +camera.matrixAutoUpdate = false; + } </script> </body>