diff --git a/public/index.html b/public/index.html index 216a09c955cd1746c5b9df323a0d84d846df0b20..ded0bb8c95e8e3b5137a18c7676ec325dc2966e9 100644 --- a/public/index.html +++ b/public/index.html @@ -64,90 +64,16 @@ directionalLight.position.set(10, 15, 10); scene.add(directionalLight); const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']}); - -<!-- three.js --> -<script src="https://unpkg.com/three@0.126.0/build/three.js"> - </script> - - <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> - - const loader = new THREE.GLTFLoader(); - let reticle; - loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { - reticle = gltf.scene; - reticle.visible = false; - scene.add(reticle); - }) - - let flower; - loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) { - flower = gltf.scene; - }); - - // Create a render loop that allows us to draw on the AR view. - const onXRFrame = (time, frame) => { - - // A 'local' reference space has a native origin that is located - // near the viewer's position at the time the session was created. - const referenceSpace = await session.requestReferenceSpace('local'); - - // Create another XRReferenceSpace that has the viewer as the origin. - const viewerSpace = await session.requestReferenceSpace('viewer'); - // Perform hit testing using the viewer as origin. - const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); - - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.updateMatrixWorld(true); - - const hitTestResults = frame.getHitTestResults(hitTestSource); - if (hitTestResults.length > 0 && reticle) { - const hitPose = hitTestResults[0].getPose(referenceSpace); - reticle.visible = true; - reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z) - reticle.updateMatrixWorld(true); - } - - let flower; - loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) { - flower = gltf.scene; - }); - - session.addEventListener("select", (event) => { - if (flower) { - const clone = flower.clone(); - clone.position.copy(reticle.position); - scene.add(clone); - } - }); - - - // Set up the WebGLRenderer, which handles rendering to the session's base layer. - const renderer = new THREE.WebGLRenderer({ - alpha: true, - preserveDrawingBuffer: true, - canvas: canvas, - context: gl - }); - renderer.autoClear = false; - - // The API directly updates the camera matrices. - // Disable matrix auto updates so three.js doesn't attempt - // to handle the matrices independently. - const camera = new THREE.PerspectiveCamera(); - camera.matrixAutoUpdate = false; - - // Initialize a WebXR session using "immersive-ar". - const session = await navigator.xr.requestSession("immersive-ar"); - session.updateRenderState({ +session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) - }); +}); - // A 'local' reference space has a native origin that is located - // near the viewer's position at the time the session was created. - const referenceSpace = await session.requestReferenceSpace('local'); +// A 'local' reference space has a native origin that is located +// near the viewer's position at the time the session was created. +const referenceSpace = await session.requestReferenceSpace('local'); - // Create a render loop that allows us to draw on the AR view. - const onXRFrame = (time, frame) => { +// Create a render loop that allows us to draw on the AR view. +const onXRFrame = (time, frame) => { // Queue up the next draw request. session.requestAnimationFrame(onXRFrame); @@ -158,27 +84,27 @@ const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatu // XRFrame.getViewerPose can return null while the session attempts to establish tracking. const pose = frame.getViewerPose(referenceSpace); if (pose) { - // In mobile AR, we only have one view. - const view = pose.views[0]; + // In mobile AR, we only have one view. + const view = pose.views[0]; - const viewport = session.renderState.baseLayer.getViewport(view); - renderer.setSize(viewport.width, viewport.height) + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height) - // Use the view's transform matrix and projection matrix to configure the THREE.camera. - camera.matrix.fromArray(view.transform.matrix) - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.updateMatrixWorld(true); + // Use the view's transform matrix and projection matrix to configure the THREE.camera. + camera.matrix.fromArray(view.transform.matrix) + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); - // Render the scene with THREE.WebGLRenderer. - renderer.render(scene, camera) - } + // Render the scene with THREE.WebGLRenderer. + renderer.render(scene, camera) } - session.requestAnimationFrame(onXRFrame); +} +session.requestAnimationFrame(onXRFrame); - } +} </script> </body> -</html +</html>