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Rafiei
Ar_test
Commits
c51239b3
Commit
c51239b3
authored
Jun 19, 2024
by
Rafiei
Browse files
Update index.html
parent
d64d7b49
Pipeline
#9711
passed with stage
in 6 seconds
Changes
1
Pipelines
1
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public/index.html
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c51239b3
...
@@ -64,90 +64,16 @@ directionalLight.position.set(10, 15, 10);
...
@@ -64,90 +64,16 @@ directionalLight.position.set(10, 15, 10);
scene
.
add
(
directionalLight
);
scene
.
add
(
directionalLight
);
const
session
=
await
navigator
.
xr
.
requestSession
(
"
immersive-ar
"
,
{
requiredFeatures
:
[
'
hit-test
'
]});
const
session
=
await
navigator
.
xr
.
requestSession
(
"
immersive-ar
"
,
{
requiredFeatures
:
[
'
hit-test
'
]});
session
.
updateRenderState
({
<!--
three
.
js
-->
<
script
src
=
"
https://unpkg.com/three@0.126.0/build/three.js
"
>
</script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
const loader = new THREE.GLTFLoader();
let reticle;
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) {
reticle = gltf.scene;
reticle.visible = false;
scene.add(reticle);
})
let flower;
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) {
flower = gltf.scene;
});
// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');
// Create another XRReferenceSpace that has the viewer as the origin.
const viewerSpace = await session.requestReferenceSpace('viewer');
// Perform hit testing using the viewer as origin.
const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);
const hitTestResults = frame.getHitTestResults(hitTestSource);
if (hitTestResults.length > 0
&&
reticle) {
const hitPose = hitTestResults[0].getPose(referenceSpace);
reticle.visible = true;
reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z)
reticle.updateMatrixWorld(true);
}
let flower;
loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) {
flower = gltf.scene;
});
session.addEventListener("select", (event) => {
if (flower) {
const clone = flower.clone();
clone.position.copy(reticle.position);
scene.add(clone);
}
});
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const renderer = new THREE.WebGLRenderer({
alpha: true,
preserveDrawingBuffer: true,
canvas: canvas,
context: gl
});
renderer.autoClear = false;
// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;
// Initialize a WebXR session using "immersive-ar".
const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
});
// A 'local' reference space has a native origin that is located
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
// near the viewer's position at the time the session was created.
const referenceSpace = await session.requestReferenceSpace('local');
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
// Create a render loop that allows us to draw on the AR view.
// Create a render loop that allows us to draw on the AR view.
const onXRFrame = (time, frame) => {
const
onXRFrame
=
(
time
,
frame
)
=>
{
// Queue up the next draw request.
// Queue up the next draw request.
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
requestAnimationFrame
(
onXRFrame
);
...
@@ -172,13 +98,13 @@ const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatu
...
@@ -172,13 +98,13 @@ const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatu
// Render the scene with THREE.WebGLRenderer.
// Render the scene with THREE.WebGLRenderer.
renderer
.
render
(
scene
,
camera
)
renderer
.
render
(
scene
,
camera
)
}
}
}
}
session.requestAnimationFrame(onXRFrame);
session
.
requestAnimationFrame
(
onXRFrame
);
}
}
</script>
</script>
</body>
</body>
</html
</html
>
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