diff --git a/public/1-Cube.html b/public/1-Cube.html index 14c853bf6c9a337a0361e158b5f18761bd263233..6ff0257f006088f6c245ad53d6cbf5a869541c0e 100644 --- a/public/1-Cube.html +++ b/public/1-Cube.html @@ -36,7 +36,7 @@ const materials = [ // Create the cube and add it to the demo scene. const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials); -cube.position.set(0, 0, -1); +cube.position.set(0, 0, -5); scene.add(cube); // Set up the WebGLRenderer, which handles rendering to the session's base layer.