diff --git a/public/1-Cube.html b/public/1-Cube.html
index 14c853bf6c9a337a0361e158b5f18761bd263233..6ff0257f006088f6c245ad53d6cbf5a869541c0e 100644
--- a/public/1-Cube.html
+++ b/public/1-Cube.html
@@ -36,7 +36,7 @@ const materials = [
 
 // Create the cube and add it to the demo scene.
 const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials);
-cube.position.set(0, 0, -1);
+cube.position.set(0, 0, -5);
 scene.add(cube);
 
 // Set up the WebGLRenderer, which handles rendering to the session's base layer.