diff --git a/public/1-Cube.html b/public/1-Cube.html index 341368d9c18c52cd4673adf89565f9628d5f895b..5e7a7b22471392d5ddeaf1df9cf7f9d52a75130e 100644 --- a/public/1-Cube.html +++ b/public/1-Cube.html @@ -36,7 +36,7 @@ const materials = [ // Create the cube and add it to the demo scene. const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.3, 0.3, 0.3), materials); -cube.position.set(0, 0, -1); +cube.position.set(0, 0, -3); scene.add(cube); // Set up the WebGLRenderer, which handles rendering to the session's base layer.