From 0ca139f399b6738d02fc38cadf4dbc98d817916b Mon Sep 17 00:00:00 2001
From: Ayivor <bennard.ayivor1@gmail.com>
Date: Tue, 20 Jun 2023 16:41:45 +0000
Subject: [PATCH] Delete 2-Hit.html

---
 public/2-Hit.html | 131 ----------------------------------------------
 1 file changed, 131 deletions(-)
 delete mode 100644 public/2-Hit.html

diff --git a/public/2-Hit.html b/public/2-Hit.html
deleted file mode 100644
index 9dce37a..0000000
--- a/public/2-Hit.html
+++ /dev/null
@@ -1,131 +0,0 @@
-<!doctype html>
-<html>
-<head>
-  <meta charset="UTF-8">
-  <meta name="viewport"
-        content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
-  <title>Tap to Place Demo</title>
-
-  <!-- three.js -->
-  <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
-
-  <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
-</head>
-<body>
-
-<!-- Starting an immersive WebXR session requires user interaction.
-    We start this one with a simple button. -->
-<button onclick="activateXR()">Start Tap to Place Demo</button>
-<script>
-async function activateXR() {
-  // Add a canvas element and initialize a WebGL context that is compatible with WebXR.
-  const canvas = document.createElement("canvas");
-  document.body.appendChild(canvas);
-  const gl = canvas.getContext("webgl", {xrCompatible: true});
-
-  const scene = new THREE.Scene();
-
-  const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
-  directionalLight.position.set(10, 15, 10);
-  scene.add(directionalLight);
-
-// Set up the WebGLRenderer, which handles rendering to the session's base layer.
-const renderer = new THREE.WebGLRenderer({
-  alpha: true,
-  preserveDrawingBuffer: true,
-  canvas: canvas,
-  context: gl
-});
-renderer.autoClear = false;
-
-// The API directly updates the camera matrices.
-// Disable matrix auto updates so three.js doesn't attempt
-// to handle the matrices independently.
-const camera = new THREE.PerspectiveCamera();
-camera.matrixAutoUpdate = false;
-
-// Initialize a WebXR session using "immersive-ar".
-const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']});
-session.updateRenderState({
-  baseLayer: new XRWebGLLayer(session, gl)
-});
-
-// A 'local' reference space has a native origin that is located
-// near the viewer's position at the time the session was created.
-const referenceSpace = await session.requestReferenceSpace('local');
-
-// Create another XRReferenceSpace that has the viewer as the origin.
-const viewerSpace = await session.requestReferenceSpace('viewer');
-// Perform hit testing using the viewer as origin.
-const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });
-
-
-
-
-const loader = new THREE.GLTFLoader();
-let reticle;
-loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) {
-  reticle = gltf.scene;
-  reticle.visible = false;
-  scene.add(reticle);
-})
-
-let flower;
-loader.load("https://transfer.hft-stuttgart.de/gitlab/bennard.ayivor1/22aybe1mpg/-/raw/master/public2/Car_cartoon.gltf", function(gltf) {
-  flower = gltf.scene;
-});
-
-session.addEventListener("select", (event) => {
-  if (flower) {
-    const clone = flower.clone();
-    clone.position.copy(reticle.position);
-    scene.add(clone);
-  }
-});
-
-// Create a render loop that allows us to draw on the AR view.
-const onXRFrame = (time, frame) => {
-  // Queue up the next draw request.
-  session.requestAnimationFrame(onXRFrame);
-
-  // Bind the graphics framebuffer to the baseLayer's framebuffer
-  gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer)
-
-  // Retrieve the pose of the device.
-  // XRFrame.getViewerPose can return null while the session attempts to establish tracking.
-  const pose = frame.getViewerPose(referenceSpace);
-  if (pose) {
-    // In mobile AR, we only have one view.
-    const view = pose.views[0];
-
-    const viewport = session.renderState.baseLayer.getViewport(view);
-    renderer.setSize(viewport.width, viewport.height)
-
-    // Use the view's transform matrix and projection matrix to configure the THREE.camera.
-    camera.matrix.fromArray(view.transform.matrix)
-    camera.projectionMatrix.fromArray(view.projectionMatrix);
-    camera.updateMatrixWorld(true);
-
-    const hitTestResults = frame.getHitTestResults(hitTestSource);
-    if (hitTestResults.length > 0 && reticle) {
-      const hitPose = hitTestResults[0].getPose(referenceSpace);
-      reticle.visible = true;
-      reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z)
-      reticle.updateMatrixWorld(true);
-    }
-
-    
-
-    // Render the scene with THREE.WebGLRenderer.
-    renderer.render(scene, camera)
-  }
-}
-session.requestAnimationFrame(onXRFrame);
-
-
-
-
-}
-</script>
-</body>
-</html>
-- 
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