diff --git a/public/X3DOMTutorial/terrain.html b/public/X3DOMTutorial/terrain.html index f3fb3bbd98ecaa233a69c2147a61da47123d8eae..a4e004fe013c7dfc26e351919967f072dc2d58f2 100644 --- a/public/X3DOMTutorial/terrain.html +++ b/public/X3DOMTutorial/terrain.html @@ -31,60 +31,6 @@ </Scene> </X3D> </td> - <td width="50%" align="left" valign="top" scope="col"> - In this example, a simple 3D scene is integrated into a web page. This is done by the <X3D> tag in the - HTML document. - The <X3D> tag is interpreted by the x3dom.js Java Script library. You can either make a local copy of the - library or use it - from the server. It is recommended to use the library from the server to ensure that you always have the latest - version. - A local copy of the library is useful for development, if you are not always connected. - <br> - <pre class="prettyprint"> - <X3D id="shapedata" width="600px" height="600px" style="float:left"> - <Scene> - <background transparency='0' skyColor='1 0 0'> </background> - <Shape id=box> - <Box> </Box> - </Shape> - </Scene> - </X3D> - </pre> - The <X3D> tag defines the size of the 3D canvas on the web page as well as the scene graph. - An <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/concepts.html#scenegraph" - target="_blank"> X3D scene graph </a> - is defined as a directed acyclic graph. - The nodes of the scene graph will be rendered on the screen from a given camera position. - The default camera position is (0,0,10) pointing to the negative z-Axis. - So objects at the center of the coordinate system will be displayed on the screen. - A shape node contains a geometry. In this example, it is a simple box. The center of the box is at (0,0,0) with - default size 2 in all dimensions - <br> - The color of the background can be changed in the attribute skyColor. Currently it is red. - The color is defined using <a href="http://en.wikipedia.org/wiki/RGB_color_model" target="_blank"> RGB color - model </a> - with arithmetic notation (0.0 t0 1.0 per value). <br> - The color of the Box can be changed by applying an appearance to the shape node. - In X3D, the <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/index.html" target="_blank"> Shape - node </a> associates a geometry node with - nodes that define that geometry's appearance. The following example draws a blue box. - <pre class="prettyprint"> - <X3D id="shapedata" width="600px" height="600px" style="float:left"> - <Scene> - <background transparency='0' skyColor='1 0 0'> </background> - <Shape id=box> - <appearance > - <material diffuseColor='0 0 1'></material> - </appearance> - <Box> </Box> - </Shape> - </Scene> - </X3D> - </pre> - <shape> - <box></box> - </shape> - </td> </tr> </table> <script type="text/javascript" src="x3dom.js"></script>