diff --git a/public/hellox3dom.html b/public/hellox3dom.html deleted file mode 100644 index f4a9817849a637098a20e38e203d1696ff6e47c2..0000000000000000000000000000000000000000 --- a/public/hellox3dom.html +++ /dev/null @@ -1,90 +0,0 @@ -<html xmlns="http://www.w3.org/1999/xhtml"> -<head> -<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> -<title> Hello X3DOM </title> - <link rel="stylesheet" type="text/css" href="x3dom.css"></link> - <script type="text/javascript" src = "x3dom.js"></script> - <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> - -</head> - -<body> - -<font size="4"> Hello X3DOM </font> - -<table width="100%" height="85%" border="0"> - <tr> - <th width="50%" align="center" valign="top" scope="col"> - - <X3D id="shapedata" width="600px" height="600px" style="float:left"> - <Scene> - - <background transparency='0' skyColor='1 0 0'> </background> - <Shape> - <Box> </Box> - </Shape> - - </Scene> - </X3D> - - </p> - </th> - - <th width="50%" align="left" valign="top" scope="col"> - In this example, a simple 3D scene is integrated into a web page. This is done by the <X3D> tag in the HTML document. - The <X3D> tag is interpreted by the x3dom.js Java Script library. You can either make a local copy of the library or use it - from the server. It is recommended to use the library from the server to ensure that you always have the latest version. - A local copy of the library is useful for development, if you are not always connected. - <br> - - <pre class="prettyprint"> - <X3D id="shapedata" width="600px" height="600px" style="float:left"> - <Scene> - <background transparency='0' skyColor='1 0 0'> </background> - <Shape id=box> - <Box> </Box> - </Shape> - </Scene> - </X3D> - </pre> - - - The <X3D> tag defines the size of the 3D canvas on the web page as well as the scene graph. - An <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/concepts.html#scenegraph" target="_blank"> X3D scene graph </a> - is defined as a directed acyclic graph. - - The nodes of the scene graph will be rendered on the screen from a given camera position. - The default camera position is (0,0,10) pointing to the negative z-Axis. - So objects at the center of the coordinate system will be displayed on the screen. - A shape node contains a geometry. In this example, it is a simple box. The center of the box is at (0,0,0) with default size 2 in all dimensions - <br> - The color of the background can be changed in the attribute skyColor. Currently it is red. - The color is defined using <a href="http://en.wikipedia.org/wiki/RGB_color_model" target="_blank"> RGB color model </a> - with arithmetic notation (0.0 t0 1.0 per value). <br> - - The color of the Box can be changed by applying an appearance to the shape node. - In X3D, the <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/index.html" target="_blank"> Shape node </a> associates a geometry node with - nodes that define that geometry's appearance. The following example draws a blue box. - - <pre class="prettyprint"> - <X3D id="shapedata" width="600px" height="600px" style="float:left"> - <Scene> - <background transparency='0' skyColor='1 0 0'> </background> - <Shape id=box> - <appearance > - <material diffuseColor='0 0 1'></material> - </appearance> - <Box> </Box> - </Shape> - </Scene> - </X3D> - </pre> - - <shape> - - <box></box> - </shape> - </th> - -</body> -</html>