From a252d301c68afd250233d6accd63979d203bce41 Mon Sep 17 00:00:00 2001 From: Mandic <02mami1mma@hft-stuttgart.de> Date: Fri, 6 May 2022 09:55:23 +0000 Subject: [PATCH] Update indexedfaceset.html --- public/X3DOMTutorial/indexedfaceset.html | 503 ++++++++++++----------- 1 file changed, 258 insertions(+), 245 deletions(-) diff --git a/public/X3DOMTutorial/indexedfaceset.html b/public/X3DOMTutorial/indexedfaceset.html index 9547c72..07ca8e9 100644 --- a/public/X3DOMTutorial/indexedfaceset.html +++ b/public/X3DOMTutorial/indexedfaceset.html @@ -1,245 +1,258 @@ - - -
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-
- An IndexedFaceSet is used to define a polygonal shape. For example, it can be used to model a building.
- The building geometry is given by a set of points P={P0, P1, ..., Pn}
- and a set of polygons F={F0, F1, ..., Fm}. Each point Pi is given by its coordinates Pi=(xi,yi,zi).
- Each polygon Fi is defined by a list of m coplanar points (m >=3) given in counterclockwise order:
- Fi=(Pi0, Pi1, ... Pim)
-
- Example:
- P = {P0, P1, P2, P3, P4, P5, P6, P7, P8}
- with
- P0 = (-1.0, 0.0, 1.0)
- P1 = ( 1.0, 0.0, 1.0)
- P2 = ( 1.0, 0.0, -1.0)
- P3 = (-1.0, 0.0, -1.0)
- P4 = (-1.0, 2.0, 1.0)
- P5 = ( 1.0, 2.0, 1.0)
- P6 = ( 1.0, 2.0, -1.0)
- P7 = (-1.0, 2.0, -1.0)
- P8 = ( 0.0, 3.0, 0.0)
- F = {F0, F1, F2, F3, F4, F5, F6, F7, F8}
- wall:
- F0 = (P0, P1, P5, P4)
- F1 = (P1, P2, P6, P5)
- F2 = (P2, P3, P7, P6)
- F3 = (P3, P0, P4, P7)
- ground:
- F4 = (P0, P3, P2, P1)
- roof:
- F5 = (P7, P4, P8)
- F6 = (P4, P5, P8)
- F7 = (P5, P6, P8)
- F8 = (P6, P7, P8)
-
- - In the IndexedFaceSet the point set P is defined in the Coordinate node. - The set of polygons F is defined in the attribute coordIndex. Each polygon is given by a list of point indices - followed by -1 to indicate the end of a polygon and the beginning of a new one. - - - <X3D id="shapedata" width="600px" height="600px" style="float:left"> - <Scene> - <Shape> - <Appearance> - <Material diffuseColor="0.5 0.5 0.5"> </Material> - </Appearance> - <IndexedFaceSet solid="true" ccw ="true" - coordIndex=" 0 1 5 4 -1 1 2 6 5 -1 2 3 7 6 -1 - 3 0 4 7 -1 0 3 2 1 -1 7 4 8 -1 - 4 5 8 -1 5 6 8 -1 6 7 8 -1"> - <Coordinate point="-1 0 1, 1 0 1, 1 0 -1, -1 0 -1, - -1 2 1, 1 2 1, 1 2 -1, -1 2 -1, 0 3 0 " > - </Coordinate> - </IndexedFaceSet> - </Shape> - </Scene> - </X3D> -- |
-
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+ |
+
+ An IndexedFaceSet is used to define a polygonal shape. For example, it can be used to model a building.
+ The building geometry is given by a set of points P={P0, P1, ..., Pn}
+ and a set of polygons F={F0, F1, ..., Fm}. Each point Pi is given by its coordinates Pi=(xi,yi,zi).
+ Each polygon Fi is defined by a list of m coplanar points (m >=3) given in counterclockwise order:
+ Fi=(Pi0, Pi1, ... Pim)
+
+ Example:
+ P = {P0, P1, P2, P3, P4, P5, P6, P7, P8}
+ with
+ P0 = (-1.0, 0.0, 1.0)
+ P1 = ( 1.0, 0.0, 1.0)
+ P2 = ( 1.0, 0.0, -1.0)
+ P3 = (-1.0, 0.0, -1.0)
+ P4 = (-1.0, 2.0, 1.0)
+ P5 = ( 1.0, 2.0, 1.0)
+ P6 = ( 1.0, 2.0, -1.0)
+ P7 = (-1.0, 2.0, -1.0)
+ P8 = ( 0.0, 3.0, 0.0)
+ F = {F0, F1, F2, F3, F4, F5, F6, F7, F8}
+ wall:
+ F0 = (P0, P1, P5, P4)
+ F1 = (P1, P2, P6, P5)
+ F2 = (P2, P3, P7, P6)
+ F3 = (P3, P0, P4, P7)
+ ground:
+ F4 = (P0, P3, P2, P1)
+ roof:
+ F5 = (P7, P4, P8)
+ F6 = (P4, P5, P8)
+ F7 = (P5, P6, P8)
+ F8 = (P6, P7, P8)
+
+ + In the IndexedFaceSet the point set P is defined in the Coordinate node. + The set of polygons F is defined in the attribute coordIndex. Each polygon is given by a list of point indices + followed by -1 to indicate the end of a polygon and the beginning of a new one. + +
+
+ |
+
+
+
+
--
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