diff --git a/public/webXR/2-Hit.html b/public/webXR/2-Hit.html
index 8b2c0df5bf58ecd45e96d87ae701418f19f0bf9e..307ac68315a106f1d7c0364785c94411a9dcc9d8 100644
--- a/public/webXR/2-Hit.html
+++ b/public/webXR/2-Hit.html
@@ -15,7 +15,7 @@
 
 <!-- Starting an immersive WebXR session requires user interaction.
     We start this one with a simple button. -->
-<button onclick="activateXR()">Start Hit to Place Demo</button>
+<button onclick="activateXR()">Start Tap to Place Demo</button>
 <script>
 async function activateXR() {
   // Add a canvas element and initialize a WebGL context that is compatible with WebXR.