diff --git a/public/webXR/2-Hit.html b/public/webXR/2-Hit.html index 8b2c0df5bf58ecd45e96d87ae701418f19f0bf9e..307ac68315a106f1d7c0364785c94411a9dcc9d8 100644 --- a/public/webXR/2-Hit.html +++ b/public/webXR/2-Hit.html @@ -15,7 +15,7 @@ <!-- Starting an immersive WebXR session requires user interaction. We start this one with a simple button. --> -<button onclick="activateXR()">Start Hit to Place Demo</button> +<button onclick="activateXR()">Start Tap to Place Demo</button> <script> async function activateXR() { // Add a canvas element and initialize a WebGL context that is compatible with WebXR.