diff --git a/public/X3DOMTutorial/colorbrewer.html b/public/X3DOMTutorial/colorbrewer.html
index 709fdbc37a9969e1b319e91458b2da0eca48386d..ad116309961a05c5d216b8a4a6a787dbc8c45b8c 100644
--- a/public/X3DOMTutorial/colorbrewer.html
+++ b/public/X3DOMTutorial/colorbrewer.html
@@ -1,139 +1,152 @@
-<html>
-
-<head>
-  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
-  <title>Material brewer</title>
-  <link rel="stylesheet" type="text/css" href="x3dom.css">
-  </link>
-</head>
-
-<body class="ui-widget-content" style="border:0;">
-  <table width="100%" height="85%" border="0">
-    <tr>
-      <td width="50%" align="center" valign="top" scope="col">
-        <X3D id="shapedata" width="600px" height="600px" style="float:left">
-          <Scene>
-            <Shape>
-              <Appearance>
-                <Material id="material"> </Material>
-              </Appearance>
-              <Sphere radius="2.0"> </Sphere>
-            </Shape>
-          </Scene>
-        </X3D>
-      </td>
-      <td width="50%" align="left" valign="top" scope="col">
-        The following example will show you haw to interactively modify the 3D scene.
-        See <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shape.html#Material"
-          target="_blank">
-          X3D Material node definition </a> for an explanation of the different color attributes.
-        <br>
-        <br><b>ambientIntensity</b><br>
-        ambientIntensity: 0 <input type="range" id="ambientIntensity" min="0.0" max="1.0" step="0.05" value="0.2"
-          onchange="changeColor()" />1<br>
-        <br>
-        <b>diffue color</b>
-        <br>
-        red: 0 <input type="range" id="diffuse_r" min="0.0" max="1.0" step="0.05" value="0.8"
-          onchange="changeColor()" />1<br>
-        green: 0 <input type="range" id="diffuse_g" min="0.0" max="1.0" step="0.05" value="0.8"
-          onchange="changeColor()" />1<br>
-        blue: 0 <input type="range" id="diffuse_b" min="0.0" max="1.0" step="0.05" value="0.8"
-          onchange="changeColor()" />1<br>
-        <br><b>emissive color</b><br>
-        red: 0 <input type="range" id="emissive_r" min="0.0" max="1.0" step="0.05" value="0.0"
-          onchange="changeColor()" />1<br>
-        green: 0 <input type="range" id="emissive_g" min="0.0" max="1.0" step="0.05" value="0.0"
-          onchange="changeColor()" />1<br>
-        blue: 0 <input type="range" id="emissive_b" min="0.0" max="1.0" step="0.05" value="0.0"
-          onchange="changeColor()" />1<br>
-        <br>
-        <b>specular color</b>
-        <br>
-        red: 0 <input type="range" id="specular_r" min="0.0" max="1.0" step="0.05" value="0.0"
-          onchange="changeColor()" />1<br>
-        green: 0 <input type="range" id="specular_g" min="0.0" max="1.0" step="0.05" value="0.0"
-          onchange="changeColor()" />1<br>
-        blue: 0 <input type="range" id="specular_b" min="0.0" max="1.0" step="0.05" value="0.0"
-          onchange="changeColor()" />1<br>
-        <br>
-        <b>shininess</b>
-        <br>
-        shininess: 0 <input type="range" id="shininess" min="0.0" max="1.0" step="0.05" value="0.2"
-          onchange="changeColor()" />1<br>
-        <br>
-        <b>transparency</b>
-        <br>
-        transparency : 0 <input type="range" id="transparency" min="0.0" max="1.0" step="0.05" value="0.0"
-          onchange="changeColor()" />1<br>
-        <br>
-        <p>
-          <br><br>
-          The diffuse color of a material will be interactively changed.
-          A JavaScript <a href="http://jqueryui.com/slider/#colorpicker target=" _blank"> RGB color picker </a> is used
-          and modified.
-          If the RGB color value is changed, the diffuse material of the sphere shall be changed as well. So we need to
-          get the Material node first.
-          This is done by the getElementById function in X3DOM. Of course, the Material node needs to have an unique id.
-        <pre>
-	&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
-	  &lt;Scene&gt;
-	    &lt;Shape&gt; 
-   	      &lt;Appearance&gt;
-     	        &lt;Material id="material" diffuseColor="0.980, 0.502, 0.447"&gt; &lt;/Material&gt;
-   	      &lt;/Appearance&gt;
-	      &lt;Sphere radius="2.0"&gt; &lt;/Sphere&gt;
- 	    &lt;/Shape&gt;
-	  &lt;/Scene&gt;
-	&lt;/X3D&gt;
-    </pre>
-        <br>
-        For example, if the diffuse color should be set to red, the Material node is referenced by its id and the
-        attribute diffuseColor is set to
-        "1.0 0.0 0.0". The attribute value is always a string.
-        <pre>
-    var mat = document.getElementById("material");
-    mat.setAttribute("diffuseColor", "1.0 0.0 0.0");      
-    </pre>
-        In the example, the RGB value is fetched from the slider.
-        <pre>
-      var mat = document.getElementById("material");
-      rgbstring = " "+ red + " " + green + " " + blue;
-      mat.setAttribute("diffuseColor", rgbstring);
-    </pre>
-      </td>
-    </tr>
-  </table>
-  <script type="text/javascript" src="x3dom.js"></script>
-  <script>
-    /**
-    * Change the settings of the directional light
-    *
-    * @param field string: Name of the field
-    * @param value number: New value to set
-    */
-    function changeColor() {
-      var material = document.getElementById("material");
-      var emissive_rgb = " " + document.getElementById("emissive_r").value;
-      emissive_rgb += " " + document.getElementById("emissive_g").value;
-      emissive_rgb += " " + document.getElementById("emissive_b").value;
-      material.setAttribute("emissiveColor", emissive_rgb);
-      var diffuse_rgb = " " + document.getElementById("diffuse_r").value;
-      diffuse_rgb += " " + document.getElementById("diffuse_g").value;
-      diffuse_rgb += " " + document.getElementById("diffuse_b").value;
-      material.setAttribute("diffuseColor", diffuse_rgb);
-      var specular_rgb = " " + document.getElementById("specular_r").value;
-      specular_rgb += " " + document.getElementById("specular_g").value;
-      specular_rgb += " " + document.getElementById("specular_b").value;
-      material.setAttribute("specularColor", specular_rgb);
-      var ambientIntensity = " " + document.getElementById("ambientIntensity").value;
-      material.setAttribute("ambientIntensity", ambientIntensity);
-      var shininess = " " + document.getElementById("shininess").value;
-      material.setAttribute("shininess", shininess);
-      var transparency = " " + document.getElementById("transparency").value;
-      material.setAttribute("transparency", transparency);
-    }
-  </script>
-</body>
-
-</html>
\ No newline at end of file
+<html>
+
+<head>
+  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+  <title>Material brewer</title>
+  <link rel="stylesheet" type="text/css" href="x3dom.css">
+  </link>
+  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css">
+  <script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"></script>
+  <script>hljs.highlightAll();</script>
+</head>
+
+<body class="ui-widget-content" style="border:0;">
+  <table width="100%" height="85%" border="0">
+    <tr>
+      <td width="50%" align="center" valign="top" scope="col">
+        <X3D id="shapedata" width="600px" height="600px" style="float:left">
+          <Scene>
+            <Shape>
+              <Appearance>
+                <Material id="material"> </Material>
+              </Appearance>
+              <Sphere radius="2.0"> </Sphere>
+            </Shape>
+          </Scene>
+        </X3D>
+      </td>
+      <td width="50%" align="left" valign="top" scope="col">
+        The following example will show you how to interactively modify the 3D scene.
+        See <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/shape.html#Material"
+          target="_blank">
+          X3D Material node definition </a> for an explanation of the different color attributes.
+          <br>
+          <br><b>ambientIntensity</b><br>
+        ambientIntensity: 0 <input type="range" id="ambientIntensity" min="0.0" max="1.0" step="0.05" value="0.2"
+          onchange="changeColor()" />1<br>
+        <br>
+        <b>diffue color</b>
+        <br>
+        red: 0 <input type="range" id="diffuse_r" min="0.0" max="1.0" step="0.05" value="0.8"
+          onchange="changeColor()" />1<br>
+        green: 0 <input type="range" id="diffuse_g" min="0.0" max="1.0" step="0.05" value="0.8"
+          onchange="changeColor()" />1<br>
+        blue: 0 <input type="range" id="diffuse_b" min="0.0" max="1.0" step="0.05" value="0.8"
+          onchange="changeColor()" />1<br>
+        <br><b>emissive color</b><br>
+        red: 0 <input type="range" id="emissive_r" min="0.0" max="1.0" step="0.05" value="0.0"
+          onchange="changeColor()" />1<br>
+        green: 0 <input type="range" id="emissive_g" min="0.0" max="1.0" step="0.05" value="0.0"
+          onchange="changeColor()" />1<br>
+        blue: 0 <input type="range" id="emissive_b" min="0.0" max="1.0" step="0.05" value="0.0"
+          onchange="changeColor()" />1<br>
+        <br>
+        <b>specular color</b>
+        <br>
+        red: 0 <input type="range" id="specular_r" min="0.0" max="1.0" step="0.05" value="0.0"
+          onchange="changeColor()" />1<br>
+        green: 0 <input type="range" id="specular_g" min="0.0" max="1.0" step="0.05" value="0.0"
+          onchange="changeColor()" />1<br>
+        blue: 0 <input type="range" id="specular_b" min="0.0" max="1.0" step="0.05" value="0.0"
+          onchange="changeColor()" />1<br>
+        <br>
+        <b>shininess</b>
+        <br>
+        shininess: 0 <input type="range" id="shininess" min="0.0" max="1.0" step="0.05" value="0.2"
+          onchange="changeColor()" />1<br>
+        <br>
+        <b>transparency</b>
+        <br>
+        transparency : 0 <input type="range" id="transparency" min="0.0" max="1.0" step="0.05" value="0.0"
+          onchange="changeColor()" />1<br>
+        <br>
+        <p>
+          <br><br>
+          The diffuse color of a material will be interactively changed.
+          A JavaScript <a href="http://jqueryui.com/slider/#colorpicker target=" _blank"> RGB color picker </a> is used
+          and modified.
+          If the RGB color value is changed, the diffuse material of the sphere shall be changed as well. So we need to
+          get the Material node first.
+          This is done by the getElementById function in X3DOM. Of course, the Material node needs to have an unique id.
+<pre>
+<code class="language-html">
+&lt;html&gt; 
+  &lt;head&gt; 
+      &lt;title&gt;colorbrewer&lt;/title&gt; 			
+      &lt;script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'&gt; &lt;/script&gt; 
+      &lt;link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'&gt;&lt;/link&gt; 
+  &lt;/head&gt; 
+  &lt;body&gt;
+    &lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
+    &lt;Scene&gt;
+      &lt;Shape&gt; 
+          &lt;Appearance&gt;
+              &lt;Material id="material" diffuseColor="0.980, 0.502, 0.447"&gt; &lt;/Material&gt;
+          &lt;/Appearance&gt;
+        &lt;Sphere radius="2.0"&gt; &lt;/Sphere&gt;
+      &lt;/Shape&gt;
+    &lt;/Scene&gt;
+    &lt;/X3D&gt;
+  &lt;/body&gt; 
+&lt;/html&gt;     
+</code>
+</pre>
+        <br>
+        For example, if the diffuse color should be set to red, the Material node is referenced by its id and the
+        attribute diffuseColor is set to
+        "1.0 0.0 0.0". The attribute value is always a string.
+        <pre>
+    var mat = document.getElementById("material");
+    mat.setAttribute("diffuseColor", "1.0 0.0 0.0");      
+    </pre>
+        In the example, the RGB value is fetched from the slider.
+        <pre>
+      var mat = document.getElementById("material");
+      rgbstring = " "+ red + " " + green + " " + blue;
+      mat.setAttribute("diffuseColor", rgbstring);
+    </pre>
+        </p>
+      </td>
+      <script type="text/javascript" src="x3dom.js"></script>
+      <script>
+        /**
+        * Change the settings of the directional light
+        *
+        * @param field string: Name of the field
+        * @param value number: New value to set
+        */
+        function changeColor() {
+          var material = document.getElementById("material");
+          var emissive_rgb = " " + document.getElementById("emissive_r").value;
+          emissive_rgb += " " + document.getElementById("emissive_g").value;
+          emissive_rgb += " " + document.getElementById("emissive_b").value;
+          material.setAttribute("emissiveColor", emissive_rgb);
+          var diffuse_rgb = " " + document.getElementById("diffuse_r").value;
+          diffuse_rgb += " " + document.getElementById("diffuse_g").value;
+          diffuse_rgb += " " + document.getElementById("diffuse_b").value;
+          material.setAttribute("diffuseColor", diffuse_rgb);
+          var specular_rgb = " " + document.getElementById("specular_r").value;
+          specular_rgb += " " + document.getElementById("specular_g").value;
+          specular_rgb += " " + document.getElementById("specular_b").value;
+          material.setAttribute("specularColor", specular_rgb);
+          var ambientIntensity = " " + document.getElementById("ambientIntensity").value;
+          material.setAttribute("ambientIntensity", ambientIntensity);
+          var shininess = " " + document.getElementById("shininess").value;
+          material.setAttribute("shininess", shininess);
+          var transparency = " " + document.getElementById("transparency").value;
+          material.setAttribute("transparency", transparency);
+        }
+      </script>
+</body>
+
+</html>
diff --git a/public/X3DOMTutorial/hellox3dom.html b/public/X3DOMTutorial/hellox3dom.html
index 7315716e53dc5b16e3c457de8b8d4ea0315dc7b1..6ac5bc0176f4f585de156c732e06e2acc6aa73c4 100644
--- a/public/X3DOMTutorial/hellox3dom.html
+++ b/public/X3DOMTutorial/hellox3dom.html
@@ -5,6 +5,9 @@
   <title> Hello X3DOM </title>
   <link rel="stylesheet" type="text/css" href="x3dom.css">
   </link>
+  <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css">
+  <script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"></script>
+  <script>hljs.highlightAll();</script>
 </head>
 
 <body>
@@ -23,6 +26,7 @@
             </Shape>
           </Scene>
         </X3D>
+        </p>
       </td>
       <td width="50%" align="left" valign="top" scope="col">
         In this example, a simple 3D scene is integrated into a web page. This is done by the &lt;X3D&gt; tag in the
@@ -33,16 +37,30 @@
         version.
         A local copy of the library is useful for development, if you are not always connected.
         <br>
-        <pre class="prettyprint">
-	&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
-	&lt;Scene&gt; 
-          &lt;background transparency='0' skyColor='1 0 0'&gt; &lt;/background&gt;
-            &lt;Shape id=box&gt; 
-              &lt;Box&gt; &lt;/Box&gt;
-            &lt;/Shape&gt;
-	  &lt;/Scene&gt;
-        &lt;/X3D&gt;  
-        </pre>
+<pre>
+<code class="language-html">
+  &lt;html&gt; 
+    &lt;head&gt; 
+      &lt;title&gt;My first X3DOM page&lt;/title&gt; 			
+      &lt;script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'&gt; &lt;/script&gt; 
+      &lt;link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'&gt;&lt;/link&gt; 
+    &lt;/head&gt; 
+    &lt;body&gt; 
+      &lt;h1&gt;Hello, X3DOM!&lt;/h1&gt; 
+      &lt;p&gt; 
+      &lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
+        &lt;Scene&gt; 
+          &lt;background transparency='0' skyColor='0 0 1'&gt; &lt;/background&gt;
+          &lt;Shape id=box&gt; 
+            &lt;Box&gt; &lt;/Box&gt;
+          &lt;/Shape&gt;
+        &lt;/Scene&gt;
+      &lt;/X3D&gt; 
+      &lt;/p&gt; 
+    &lt;/body&gt; 
+  &lt;/html&gt;
+</code>
+</pre>            
         The &lt;X3D&gt; tag defines the size of the 3D canvas on the web page as well as the scene graph.
         An <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/concepts.html#scenegraph"
           target="_blank"> X3D scene graph </a>
@@ -56,31 +74,31 @@
         The color of the background can be changed in the attribute skyColor. Currently it is red.
         The color is defined using <a href="http://en.wikipedia.org/wiki/RGB_color_model" target="_blank"> RGB color
           model </a>
-        with arithmetic notation (0.0 t0 1.0 per value). <br>
+        with arithmetic notation (0.0 to 1.0 per value). <br>
         The color of the Box can be changed by applying an appearance to the shape node.
         In X3D, the <a href="http://www.web3d.org/files/specifications/19775-1/V3.3/index.html" target="_blank"> Shape
           node </a> associates a geometry node with
-        nodes that define that geometry's appearance. The following example draws a blue box.
-        <pre class="prettyprint">
-	&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
-	&lt;Scene&gt; 
-          &lt;background transparency='0' skyColor='1 0 0'&gt; &lt;/background&gt;
-            &lt;Shape id=box&gt; 
-              &lt;appearance &gt; 
-                &lt;material diffuseColor='0 0 1'&gt;&lt;/material&gt; 
-              &lt;/appearance&gt; 
-              &lt;Box&gt; &lt;/Box&gt;
-            &lt;/Shape&gt;
-	  &lt;/Scene&gt;
-        &lt;/X3D&gt;  
-        </pre>
+        nodes that define that geometry's appearance. The following example draws a blue box.        
+<pre>
+  <code class="language-html">
+    &lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
+      &lt;Scene&gt; 
+        &lt;background transparency='0' skyColor='1 0 0'&gt; &lt;/background&gt;
+          &lt;Shape id=box&gt; 
+            &lt;appearance &gt; 
+              &lt;material diffuseColor='0 0 1'&gt;&lt;/material&gt; 
+            &lt;/appearance&gt; 
+            &lt;Box&gt; &lt;/Box&gt;
+          &lt;/Shape&gt;
+      &lt;/Scene&gt;
+    &lt;/X3D&gt;
+  </code>
+</pre>         
         <shape>
           <box></box>
         </shape>
       </td>
-    </tr>
-  </table>
-  <script type="text/javascript" src="x3dom.js"></script>
+      <script type="text/javascript" src="x3dom.js"></script>
 </body>
 
-</html>
\ No newline at end of file
+</html>
diff --git a/public/X3DOMTutorial/transform.html b/public/X3DOMTutorial/transform.html
index da4f09551d16eb4678a87000b9948a988555974e..232ed0937db0e1efafdc61ebf2bc9d9cab0ef064 100644
--- a/public/X3DOMTutorial/transform.html
+++ b/public/X3DOMTutorial/transform.html
@@ -1,87 +1,100 @@
-<html>
-
-<head>
-	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
-	<title> Transformation </title>
-	<link rel="stylesheet" type="text/css" href="x3dom.css">
-	</link>
-</head>
-
-<body>
-	<h1> Transformation </h1>
-	<table width="100%" height="85%" border="0">
-		<tr>
-			<td width="50%" align="center" valign="top" scope="col">
-				<X3D id="shapedata" width="600px" height="600px" style="float:left">
-					<Scene>
-						<background transparency='0' skyColor='1 1 1'> </background>
-						<Shape>
-							<Appearance>
-								<Material diffuseColor='1 0 0'></Material>
-							</Appearance>
-							<Box></Box>
-						</Shape>
-						<Transform translation='-3 0 0'>
-							<Shape>
-								<Appearance>
-									<Material diffuseColor='0 1 0'></Material>
-								</Appearance>
-								<Cone></Cone>
-							</Shape>
-						</Transform>
-						<Transform translation='3 0 0'>
-							<Shape>
-								<Appearance>
-									<Material diffuseColor='0 0 1'></Material>
-								</Appearance>
-								<Sphere></Sphere>
-							</Shape>
-						</Transform>
-					</Scene>
-				</X3D>
-			</td>
-			<td width="50%" align="left" valign="top" scope="col">
-				In X3DOM, a shape such as Box, Cone, and Sphere is always created at the center of the coordinate system. The
-				size of the shape can be modified,
-				but the location is always centered at (0,0,0). To move a shape to another location, a transformation needs to
-				be applied. See slides for
-				the different kinds of affine transformations: translation, rotation, and scaling.
-				<br>
-				<pre class="prettyprint">
-	&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
-	&lt;Scene&gt; 
-          &lt;background transparency='0' skyColor='1 1 1'&gt; &lt;/background&gt;
-      		&lt;Shape&gt; 
-        	  &lt;Appearance&gt; 
-        	    &lt;Material diffuseColor='1 0 0'&gt;&lt;/Material&gt; 
-        	  &lt;/Appearance&gt; 
-        	  &lt;Box&gt;&lt;/Box&gt; 
-    		&lt;/Shape&gt; 
-    		&lt;Transform translation='-3 0 0'&gt; 
-    		  &lt;Shape&gt; 
-        	    &lt;Appearance&gt; 
-        	      &lt;Material diffuseColor='0 1 0'&gt;&lt;/Material&gt; 
-        	    &lt;/Appearance&gt; 
-        	    &lt;Cone&gt;&lt;/Cone&gt; 
-    		  &lt;/Shape&gt; 
-    		&lt;/Transform&gt; 
-   		&lt;Transform translation='3 0 0'&gt; 
-    		  &lt;Shape&gt; 
-        	    &lt;Appearance&gt; 
-        	      &lt;Material diffuseColor='0 0 1'&gt;&lt;/Material&gt; 
-        	    &lt;/Appearance&gt; 
-        	    &lt;Sphere&gt;&lt;/Sphere&gt;
-    		  &lt;/Shape&gt; 
-    		&lt;/Transform&gt; 
-	  &lt;/Scene&gt;
-        &lt;/X3D&gt;  
-        </pre>
-				<br>
-				This example illustrates how to move shapes to another location.
-			</td>
-		</tr>
-	</table>
-	<script type="text/javascript" src="x3dom.js"></script>
-</body>
-
-</html>
\ No newline at end of file
+<html>
+
+<head>
+	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+	<title> Transformation </title>
+	<link rel="stylesheet" type="text/css" href="x3dom.css">
+	</link>
+    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css">
+	<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"></script>
+    <script>hljs.highlightAll();</script>
+</head>
+
+<body>
+	<h1> Transformation </h1>
+	<table width="100%" height="85%" border="0">
+		<tr>
+			<td width="50%" align="center" valign="top" scope="col">
+				<X3D id="shapedata" width="600px" height="600px" style="float:left">
+					<Scene>
+						<background transparency='0' skyColor='1 1 1'> </background>
+						<Shape>
+							<Appearance>
+								<Material diffuseColor='1 0 0'></Material>
+							</Appearance>
+							<Box></Box>
+						</Shape>
+						<Transform translation='-3 0 0'>
+							<Shape>
+								<Appearance>
+									<Material diffuseColor='0 1 0'></Material>
+								</Appearance>
+								<Cone></Cone>
+							</Shape>
+						</Transform>
+						<Transform translation='3 0 0'>
+							<Shape>
+								<Appearance>
+									<Material diffuseColor='0 0 1'></Material>
+								</Appearance>
+								<Sphere></Sphere>
+							</Shape>
+						</Transform>
+					</Scene>
+				</X3D>
+				</p>
+			</td>
+			<td width="50%" align="left" valign="top" scope="col">
+				In X3DOM, a shape such as Box, Cone, and Sphere is always created at the center of the coordinate system. The
+				size of the shape can be modified,
+				but the location is always centered at (0,0,0). To move a shape to another location, a transformation needs to
+				be applied. See slides for
+				the different kinds of affine transformations: translation, rotation, and scaling.
+				<br>
+<pre>
+<code class="language-html">
+&lt;html&gt; 
+	&lt;head&gt;
+	&lt;title&gt; Transformation &lt;/title&gt; 			
+	&lt;script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'&gt; &lt;/script&gt; 
+	&lt;link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'&gt;&lt;/link&gt; 
+	&lt;/head&gt; 
+	&lt;body&gt; 
+		&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
+		&lt;Scene&gt; 
+			&lt;background transparency='0' skyColor='1 1 1'&gt; &lt;/background&gt;
+				&lt;Shape&gt; 
+				&lt;Appearance&gt; 
+				&lt;Material diffuseColor='1 0 0'&gt;&lt;/Material&gt; 
+				&lt;/Appearance&gt; 
+				&lt;Box&gt;&lt;/Box&gt; 
+			&lt;/Shape&gt; 
+			&lt;Transform translation='-3 0 0'&gt; 
+				&lt;Shape&gt; 
+				&lt;Appearance&gt; 
+					&lt;Material diffuseColor='0 1 0'&gt;&lt;/Material&gt; 
+				&lt;/Appearance&gt; 
+				&lt;Cone&gt;&lt;/Cone&gt; 
+				&lt;/Shape&gt; 
+			&lt;/Transform&gt; 
+			&lt;Transform translation='3 0 0'&gt; 
+				&lt;Shape&gt; 
+				&lt;Appearance&gt; 
+					&lt;Material diffuseColor='0 0 1'&gt;&lt;/Material&gt; 
+				&lt;/Appearance&gt; 
+				&lt;Sphere&gt;&lt;/Sphere&gt;
+				&lt;/Shape&gt; 
+			&lt;/Transform&gt; 
+		&lt;/Scene&gt;
+		&lt;/X3D&gt;
+	&lt;/body&gt; 
+&lt;/html&gt;
+</code>
+</pre>
+				<br>
+				This example illustrates how to move shapes to another location.
+			</td>
+			<script type="text/javascript" src="x3dom.js"></script>
+</body>
+
+</html>