From 79c852cd5adcdd0079103bfcc6605ffe1aee25d1 Mon Sep 17 00:00:00 2001 From: SinanPercen <101935658+SinanPercen@users.noreply.github.com> Date: Mon, 9 Dec 2024 14:26:04 +0100 Subject: [PATCH] remove cube and add light --- public/index.html | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/public/index.html b/public/index.html index c3759eb..bd42620 100644 --- a/public/index.html +++ b/public/index.html @@ -4,7 +4,7 @@ <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> - <title>Cube Demo</title> + <title> Demo</title> <!-- three.js --> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> @@ -34,9 +34,17 @@ const materials = [ ]; // Create the cube and add it to the demo scene. +/** + const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials); cube.position.set(0, 0, -1); scene.add(cube); +* */ + + +const directionalLight = new THREE.DirectionalLight(0xffffff, 0.3); +directionalLight.position.set(10, 15, 10); +scene.add(directionalLight); // Set up the WebGLRenderer, which handles rendering to the session's base layer. const renderer = new THREE.WebGLRenderer({ -- GitLab