diff --git a/public/index.html b/public/index.html index 67dcf4f53e2c70ce11d9d72b7f964bdb303a429c..4c1973cc8692b00c52b7acc1c0a2fbabaf1b3232 100644 --- a/public/index.html +++ b/public/index.html @@ -37,6 +37,20 @@ const materials = [ const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.2, 0.2, 0.2), materials); cube.position.set(1, 1, 1); scene.add(cube); +// Set up the WebGLRenderer, which handles rendering to the session's base layer. +const renderer = new THREE.WebGLRenderer({ + alpha: true, + preserveDrawingBuffer: true, + canvas: canvas, + context: gl +}); +renderer.autoClear = false; + +// The API directly updates the camera matrices. +// Disable matrix auto updates so three.js doesn't attempt +// to handle the matrices independently. +const camera = new THREE.PerspectiveCamera(); +camera.matrixAutoUpdate = false; } </script>