From ccd5cd14edaa610da354dc5d06e3fadb791e52cc Mon Sep 17 00:00:00 2001 From: Percen <21pesi1bif@hft-stuttgart.de> Date: Sat, 14 Dec 2024 14:45:10 +0000 Subject: [PATCH] Update public/index.html --- public/index.html | 154 ++++++++++++++++++++-------------------------- 1 file changed, 66 insertions(+), 88 deletions(-) diff --git a/public/index.html b/public/index.html index be704f1..42b0424 100644 --- a/public/index.html +++ b/public/index.html @@ -79,16 +79,19 @@ background-color: #1E88E5; } </style> + + <!-- Include Three.js and Three-Mesh-UI --> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> - <script src="https://cdn.jsdelivr.net/npm/three-mesh-ui"></script> + <script src="https://cdn.jsdelivr.net/npm/three-mesh-ui@3.4.0/dist/three-mesh-ui.min.js"></script> </head> + <body> <script> let selectedModel = 'car'; // Standardauswahl let models = {}; let reticle; - let menu; + let ui; async function activateXR() { const canvas = document.createElement('canvas'); @@ -122,100 +125,75 @@ models.lamp = gltf.scene; }); - // 3D-Menü erstellen - const ui = new THREE.MeshUI.UI({ - containerWidth: 3, - containerHeight: 2, - fontSize: 0.1, + // 3D UI mit three-mesh-ui erstellen + ui = new ThreeMeshUI.Block({ + width: 0.4, + height: 0.3, padding: 0.05, + fontSize: 0.05, + backgroundColor: new THREE.Color(0x333333), + justifyContent: 'center', + alignItems: 'center', + borderRadius: 0.05 }); + ui.position.set(0, -0.5, -1); // Vor der Kamera positionieren scene.add(ui); - // Text hinzufügen - const text = new THREE.MeshUI.Text({ - content: 'Modell auswählen', - fontSize: 0.2, - color: new THREE.Color(0xFFFFFF) - }); - ui.add(text); - - // Buttons hinzufügen - const buttonGeometry = new THREE.PlaneGeometry(0.5, 0.3); - const button1 = new THREE.MeshUI.Button({ - width: 0.8, - height: 0.4, - backgroundColor: new THREE.Color(0x2196F3), - }); - button1.position.set(-0.5, -0.8, 0); - button1.onClick = () => { - selectedModel = 'car'; - console.log('Auto ausgewählt'); - }; - ui.add(button1); - - const button2 = new THREE.MeshUI.Button({ - width: 0.8, - height: 0.4, - backgroundColor: new THREE.Color(0xFF9800), - }); - button2.position.set(0.5, -0.8, 0); - button2.onClick = () => { - selectedModel = 'lamp'; - console.log('Laterne ausgewählt'); - }; - ui.add(button2); - // AR-Session starten - const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] }); - session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); - const referenceSpace = await session.requestReferenceSpace('local'); - const viewerSpace = await session.requestReferenceSpace('viewer'); - const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); - - session.requestAnimationFrame(onXRFrame); - - session.addEventListener("select", (event) => { - if (!reticle) return; - - // Modell platzieren, wenn kein Button angeklickt wurde - if (models[selectedModel]) { - const clone = models[selectedModel].clone(); - clone.position.copy(reticle.position); - clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen - scene.add(clone); - console.log(`${selectedModel} platziert`); - } - }); + try { + const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] }); + session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); + const referenceSpace = await session.requestReferenceSpace('local'); + const viewerSpace = await session.requestReferenceSpace('viewer'); + const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); - // AR-Rendering - function onXRFrame(time, frame) { session.requestAnimationFrame(onXRFrame); - gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); - - const pose = frame.getViewerPose(referenceSpace); - if (pose) { - const view = pose.views[0]; - const viewport = session.renderState.baseLayer.getViewport(view); - renderer.setSize(viewport.width, viewport.height); - - camera.matrix.fromArray(view.transform.matrix); - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.updateMatrixWorld(true); - - // Menü bleibt fixiert vor der Kamera - ui.position.set(0, -0.5, -1); - ui.lookAt(camera.position); - - const hitTestResults = frame.getHitTestResults(hitTestSource); - if (hitTestResults.length > 0) { - const hitPose = hitTestResults[0].getPose(referenceSpace); - reticle.visible = true; - reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); - reticle.updateMatrixWorld(true); - } - renderer.render(scene, camera); + session.addEventListener("select", (event) => { + if (!reticle) return; + + // Modell platzieren, wenn kein Button angeklickt wurde + if (models[selectedModel]) { + const clone = models[selectedModel].clone(); + clone.position.copy(reticle.position); + clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen + scene.add(clone); + console.log(`${selectedModel} platziert`); + } + }); + + function onXRFrame(time, frame) { + session.requestAnimationFrame(onXRFrame); + gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); + + const pose = frame.getViewerPose(referenceSpace); + if (pose) { + const view = pose.views[0]; + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height); + + camera.matrix.fromArray(view.transform.matrix); + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); + + // UI bleibt fixiert vor der Kamera + ui.position.set(0, -0.5, -1); + ui.lookAt(camera.position); + + const hitTestResults = frame.getHitTestResults(hitTestSource); + if (hitTestResults.length > 0) { + const hitPose = hitTestResults[0].getPose(referenceSpace); + reticle.visible = true; + reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); + reticle.updateMatrixWorld(true); + } + + renderer.render(scene, camera); + } } + } catch (e) { + console.error("AR-Session konnte nicht gestartet werden: ", e); + alert("AR konnte nicht gestartet werden. Bitte sicherstellen, dass WebXR und AR auf deinem Gerät unterstützt werden."); } } @@ -230,7 +208,7 @@ activateXR(); }; } else { - alert('WebXR wird nicht unterstützt.'); + alert('WebXR wird von diesem Browser nicht unterstützt.'); } </script> </body> -- GitLab