From bdf93ff9b7bbf80287a045b8622c8c0a83f9f8d1 Mon Sep 17 00:00:00 2001
From: Percen <21pesi1bif@hft-stuttgart.de>
Date: Sat, 14 Dec 2024 14:47:18 +0000
Subject: [PATCH] Update public/index.html

---
 public/index.html | 182 ++++++++++++++++++++++++++++------------------
 1 file changed, 113 insertions(+), 69 deletions(-)

diff --git a/public/index.html b/public/index.html
index 42b0424..b3999cb 100644
--- a/public/index.html
+++ b/public/index.html
@@ -4,7 +4,7 @@
   <meta charset="UTF-8">
   <meta name="viewport" content="width=device-width, initial-scale=1.0">
   <title>GeoVis AR Projekt</title>
-  <style>
+    <style>
     body {
       margin: 0;
       font-family: Arial, sans-serif;
@@ -28,7 +28,7 @@
       max-width: 80%;
       box-shadow: 0px 0px 15px rgba(0, 0, 0, 0.5);
     }
-
+//teste
     h1 {
       font-size: 3em;
       margin-bottom: 20px;
@@ -79,19 +79,15 @@
       background-color: #1E88E5;
     }
   </style>
-
-  <!-- Include Three.js and Three-Mesh-UI -->
   <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
   <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
-  <script src="https://cdn.jsdelivr.net/npm/three-mesh-ui@3.4.0/dist/three-mesh-ui.min.js"></script>
 </head>
-
 <body>
   <script>
     let selectedModel = 'car'; // Standardauswahl
     let models = {};
     let reticle;
-    let ui;
+    let menu;
 
     async function activateXR() {
       const canvas = document.createElement('canvas');
@@ -117,6 +113,27 @@
         scene.add(reticle);
       });
 
+const container = new ThreeMeshUI.Block({
+ width: 1.2,
+ height: 0.7,
+ padding: 0.2,
+ fontFamily: './assets/Roboto-msdf.json',
+ fontTexture: './assets/Roboto-msdf.png',
+});
+
+//
+
+const text = new ThreeMeshUI.Text({
+ content: "Some text to be displayed"
+});
+
+container.add( text );
+
+// scene is a THREE.Scene (see three.js)
+scene.add( container );
+
+// This is typically done in the render loop :
+ThreeMeshUI.update();
       // Modelle laden
       loader.load("https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb", (gltf) => {
         models.car = gltf.scene;
@@ -125,75 +142,102 @@
         models.lamp = gltf.scene;
       });
 
-      // 3D UI mit three-mesh-ui erstellen
-      ui = new ThreeMeshUI.Block({
-        width: 0.4,
-        height: 0.3,
-        padding: 0.05,
-        fontSize: 0.05,
-        backgroundColor: new THREE.Color(0x333333),
-        justifyContent: 'center',
-        alignItems: 'center',
-        borderRadius: 0.05
-      });
-      ui.position.set(0, -0.5, -1); // Vor der Kamera positionieren
-      scene.add(ui);
+      // 3D-Menü erstellen
+      const menuGeometry = new THREE.PlaneGeometry(0.5, 0.2); // Menügröße
+      const menuMaterial = new THREE.MeshBasicMaterial({ color: 0x333333, opacity: 0.8, transparent: true });
+      menu = new THREE.Mesh(menuGeometry, menuMaterial);
+      menu.position.set(0, -0.5, -1); // Unten im Kamerasichtfeld
+      scene.add(menu);
+
+      // Menü-Buttons als Flächen
+      const buttonGeometry = new THREE.PlaneGeometry(0.15, 0.1);
+      const buttonMaterial1 = new THREE.MeshBasicMaterial({ color: 0x2196F3 });
+      const buttonMaterial2 = new THREE.MeshBasicMaterial({ color: 0xFF9800 });
+
+      const carButton = new THREE.Mesh(buttonGeometry, buttonMaterial1);
+      carButton.position.set(-0.2, -0.5, -0.99); // Links unten
+      scene.add(carButton);
+
+      const lampButton = new THREE.Mesh(buttonGeometry, buttonMaterial2);
+      lampButton.position.set(0.2, -0.5, -0.99); // Rechts unten
+      scene.add(lampButton);
+	  
+	  
+
+      // Raycaster für Button-Interaktion
+      const raycaster = new THREE.Raycaster();
+      const pointer = new THREE.Vector2();
 
       // AR-Session starten
-      try {
-        const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] });
-        session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
-        const referenceSpace = await session.requestReferenceSpace('local');
-        const viewerSpace = await session.requestReferenceSpace('viewer');
-        const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });
+      const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] });
+      session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) });
+      const referenceSpace = await session.requestReferenceSpace('local');
+      const viewerSpace = await session.requestReferenceSpace('viewer');
+      const hitTestSource = await session.requestHitTestSource({ space: viewerSpace });
 
-        session.requestAnimationFrame(onXRFrame);
+      session.requestAnimationFrame(onXRFrame);
+
+      session.addEventListener("select", (event) => {
+        if (!reticle) return;
 
-        session.addEventListener("select", (event) => {
-          if (!reticle) return;
+        // Raycaster von der Kameraposition (Mitte des Bildschirms)
+        raycaster.setFromCamera(pointer, camera);
+        const intersects = raycaster.intersectObjects([carButton, lampButton]);
 
-          // Modell platzieren, wenn kein Button angeklickt wurde
-          if (models[selectedModel]) {
-            const clone = models[selectedModel].clone();
-            clone.position.copy(reticle.position);
-            clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen
-            scene.add(clone);
-            console.log(`${selectedModel} platziert`);
+        // Prüfen, ob ein Button getroffen wurde
+        if (intersects.length > 0) {
+          const clickedButton = intersects[0].object;
+
+          if (clickedButton === carButton) {
+            selectedModel = 'car';
+            console.log('Auto ausgewählt');
+          } else if (clickedButton === lampButton) {
+            selectedModel = 'lamp';
+            console.log('Laterne ausgewählt');
           }
-        });
-
-        function onXRFrame(time, frame) {
-          session.requestAnimationFrame(onXRFrame);
-          gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
-
-          const pose = frame.getViewerPose(referenceSpace);
-          if (pose) {
-            const view = pose.views[0];
-            const viewport = session.renderState.baseLayer.getViewport(view);
-            renderer.setSize(viewport.width, viewport.height);
-
-            camera.matrix.fromArray(view.transform.matrix);
-            camera.projectionMatrix.fromArray(view.projectionMatrix);
-            camera.updateMatrixWorld(true);
-
-            // UI bleibt fixiert vor der Kamera
-            ui.position.set(0, -0.5, -1);
-            ui.lookAt(camera.position);
-
-            const hitTestResults = frame.getHitTestResults(hitTestSource);
-            if (hitTestResults.length > 0) {
-              const hitPose = hitTestResults[0].getPose(referenceSpace);
-              reticle.visible = true;
-              reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z);
-              reticle.updateMatrixWorld(true);
-            }
-
-            renderer.render(scene, camera);
+        } 
+        // Kein Button getroffen -> Modell platzieren
+        else if (models[selectedModel]) {
+          const clone = models[selectedModel].clone();
+          clone.position.copy(reticle.position);
+          clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen
+          scene.add(clone);
+          console.log(`${selectedModel} platziert`);
+        }
+      });
+
+      // AR-Rendering
+      function onXRFrame(time, frame) {
+        session.requestAnimationFrame(onXRFrame);
+        gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer);
+
+        const pose = frame.getViewerPose(referenceSpace);
+        if (pose) {
+          const view = pose.views[0];
+          const viewport = session.renderState.baseLayer.getViewport(view);
+          renderer.setSize(viewport.width, viewport.height);
+
+          camera.matrix.fromArray(view.transform.matrix);
+          camera.projectionMatrix.fromArray(view.projectionMatrix);
+          camera.updateMatrixWorld(true);
+
+          // Menü bleibt fixiert vor der Kamera
+          menu.position.set(0, -0.5, -1);
+          menu.lookAt(camera.position);
+
+          carButton.position.set(-0.2, -0.5, -0.99);
+          lampButton.position.set(0.2, -0.5, -0.99);
+
+          const hitTestResults = frame.getHitTestResults(hitTestSource);
+          if (hitTestResults.length > 0) {
+            const hitPose = hitTestResults[0].getPose(referenceSpace);
+            reticle.visible = true;
+            reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z);
+            reticle.updateMatrixWorld(true);
           }
+
+          renderer.render(scene, camera);
         }
-      } catch (e) {
-        console.error("AR-Session konnte nicht gestartet werden: ", e);
-        alert("AR konnte nicht gestartet werden. Bitte sicherstellen, dass WebXR und AR auf deinem Gerät unterstützt werden.");
       }
     }
 
@@ -208,7 +252,7 @@
         activateXR();
       };
     } else {
-      alert('WebXR wird von diesem Browser nicht unterstützt.');
+      alert('WebXR wird nicht unterstützt.');
     }
   </script>
 </body>
-- 
GitLab