From bdf93ff9b7bbf80287a045b8622c8c0a83f9f8d1 Mon Sep 17 00:00:00 2001 From: Percen <21pesi1bif@hft-stuttgart.de> Date: Sat, 14 Dec 2024 14:47:18 +0000 Subject: [PATCH] Update public/index.html --- public/index.html | 182 ++++++++++++++++++++++++++++------------------ 1 file changed, 113 insertions(+), 69 deletions(-) diff --git a/public/index.html b/public/index.html index 42b0424..b3999cb 100644 --- a/public/index.html +++ b/public/index.html @@ -4,7 +4,7 @@ <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>GeoVis AR Projekt</title> - <style> + <style> body { margin: 0; font-family: Arial, sans-serif; @@ -28,7 +28,7 @@ max-width: 80%; box-shadow: 0px 0px 15px rgba(0, 0, 0, 0.5); } - +//teste h1 { font-size: 3em; margin-bottom: 20px; @@ -79,19 +79,15 @@ background-color: #1E88E5; } </style> - - <!-- Include Three.js and Three-Mesh-UI --> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> - <script src="https://cdn.jsdelivr.net/npm/three-mesh-ui@3.4.0/dist/three-mesh-ui.min.js"></script> </head> - <body> <script> let selectedModel = 'car'; // Standardauswahl let models = {}; let reticle; - let ui; + let menu; async function activateXR() { const canvas = document.createElement('canvas'); @@ -117,6 +113,27 @@ scene.add(reticle); }); +const container = new ThreeMeshUI.Block({ + width: 1.2, + height: 0.7, + padding: 0.2, + fontFamily: './assets/Roboto-msdf.json', + fontTexture: './assets/Roboto-msdf.png', +}); + +// + +const text = new ThreeMeshUI.Text({ + content: "Some text to be displayed" +}); + +container.add( text ); + +// scene is a THREE.Scene (see three.js) +scene.add( container ); + +// This is typically done in the render loop : +ThreeMeshUI.update(); // Modelle laden loader.load("https://threejs.org/examples/models/gltf/RobotExpressive/RobotExpressive.glb", (gltf) => { models.car = gltf.scene; @@ -125,75 +142,102 @@ models.lamp = gltf.scene; }); - // 3D UI mit three-mesh-ui erstellen - ui = new ThreeMeshUI.Block({ - width: 0.4, - height: 0.3, - padding: 0.05, - fontSize: 0.05, - backgroundColor: new THREE.Color(0x333333), - justifyContent: 'center', - alignItems: 'center', - borderRadius: 0.05 - }); - ui.position.set(0, -0.5, -1); // Vor der Kamera positionieren - scene.add(ui); + // 3D-Menü erstellen + const menuGeometry = new THREE.PlaneGeometry(0.5, 0.2); // Menügröße + const menuMaterial = new THREE.MeshBasicMaterial({ color: 0x333333, opacity: 0.8, transparent: true }); + menu = new THREE.Mesh(menuGeometry, menuMaterial); + menu.position.set(0, -0.5, -1); // Unten im Kamerasichtfeld + scene.add(menu); + + // Menü-Buttons als Flächen + const buttonGeometry = new THREE.PlaneGeometry(0.15, 0.1); + const buttonMaterial1 = new THREE.MeshBasicMaterial({ color: 0x2196F3 }); + const buttonMaterial2 = new THREE.MeshBasicMaterial({ color: 0xFF9800 }); + + const carButton = new THREE.Mesh(buttonGeometry, buttonMaterial1); + carButton.position.set(-0.2, -0.5, -0.99); // Links unten + scene.add(carButton); + + const lampButton = new THREE.Mesh(buttonGeometry, buttonMaterial2); + lampButton.position.set(0.2, -0.5, -0.99); // Rechts unten + scene.add(lampButton); + + + + // Raycaster für Button-Interaktion + const raycaster = new THREE.Raycaster(); + const pointer = new THREE.Vector2(); // AR-Session starten - try { - const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] }); - session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); - const referenceSpace = await session.requestReferenceSpace('local'); - const viewerSpace = await session.requestReferenceSpace('viewer'); - const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); + const session = await navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['hit-test'] }); + session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); + const referenceSpace = await session.requestReferenceSpace('local'); + const viewerSpace = await session.requestReferenceSpace('viewer'); + const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); - session.requestAnimationFrame(onXRFrame); + session.requestAnimationFrame(onXRFrame); + + session.addEventListener("select", (event) => { + if (!reticle) return; - session.addEventListener("select", (event) => { - if (!reticle) return; + // Raycaster von der Kameraposition (Mitte des Bildschirms) + raycaster.setFromCamera(pointer, camera); + const intersects = raycaster.intersectObjects([carButton, lampButton]); - // Modell platzieren, wenn kein Button angeklickt wurde - if (models[selectedModel]) { - const clone = models[selectedModel].clone(); - clone.position.copy(reticle.position); - clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen - scene.add(clone); - console.log(`${selectedModel} platziert`); + // Prüfen, ob ein Button getroffen wurde + if (intersects.length > 0) { + const clickedButton = intersects[0].object; + + if (clickedButton === carButton) { + selectedModel = 'car'; + console.log('Auto ausgewählt'); + } else if (clickedButton === lampButton) { + selectedModel = 'lamp'; + console.log('Laterne ausgewählt'); } - }); - - function onXRFrame(time, frame) { - session.requestAnimationFrame(onXRFrame); - gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); - - const pose = frame.getViewerPose(referenceSpace); - if (pose) { - const view = pose.views[0]; - const viewport = session.renderState.baseLayer.getViewport(view); - renderer.setSize(viewport.width, viewport.height); - - camera.matrix.fromArray(view.transform.matrix); - camera.projectionMatrix.fromArray(view.projectionMatrix); - camera.updateMatrixWorld(true); - - // UI bleibt fixiert vor der Kamera - ui.position.set(0, -0.5, -1); - ui.lookAt(camera.position); - - const hitTestResults = frame.getHitTestResults(hitTestSource); - if (hitTestResults.length > 0) { - const hitPose = hitTestResults[0].getPose(referenceSpace); - reticle.visible = true; - reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); - reticle.updateMatrixWorld(true); - } - - renderer.render(scene, camera); + } + // Kein Button getroffen -> Modell platzieren + else if (models[selectedModel]) { + const clone = models[selectedModel].clone(); + clone.position.copy(reticle.position); + clone.scale.set(0.5, 0.5, 0.5); // Größe anpassen + scene.add(clone); + console.log(`${selectedModel} platziert`); + } + }); + + // AR-Rendering + function onXRFrame(time, frame) { + session.requestAnimationFrame(onXRFrame); + gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer); + + const pose = frame.getViewerPose(referenceSpace); + if (pose) { + const view = pose.views[0]; + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height); + + camera.matrix.fromArray(view.transform.matrix); + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); + + // Menü bleibt fixiert vor der Kamera + menu.position.set(0, -0.5, -1); + menu.lookAt(camera.position); + + carButton.position.set(-0.2, -0.5, -0.99); + lampButton.position.set(0.2, -0.5, -0.99); + + const hitTestResults = frame.getHitTestResults(hitTestSource); + if (hitTestResults.length > 0) { + const hitPose = hitTestResults[0].getPose(referenceSpace); + reticle.visible = true; + reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z); + reticle.updateMatrixWorld(true); } + + renderer.render(scene, camera); } - } catch (e) { - console.error("AR-Session konnte nicht gestartet werden: ", e); - alert("AR konnte nicht gestartet werden. Bitte sicherstellen, dass WebXR und AR auf deinem Gerät unterstützt werden."); } } @@ -208,7 +252,7 @@ activateXR(); }; } else { - alert('WebXR wird von diesem Browser nicht unterstützt.'); + alert('WebXR wird nicht unterstützt.'); } </script> </body> -- GitLab