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mntmn authored
* The MongoDB/Mongoose data storage is removed in favor of Sequelize. This abstracts over SQLite or RDBMs like PostgreSQL and MSSQL. The default is SQLite, which significantly simplifies deployments in end-user environments. * As Spacedeck now has no more mandatory server dependencies, we can wrap it in Electron and ship it as a desktop application. * Removes docker-compose.yml * First version of import UI
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<title> indexed face set and material </title>
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<h1>indexed face set and material</h1>
<table width="100%" height="85%" border="0">
<tr>
<td width="50%" align="center" valign="top" scope="col">
<X3D id="shapedata" width="600px" height="600px" style="float:left">
<Scene>
<Shape>
<!-- roof -->
<Appearance>
<Material diffuseColor="0.980, 0.502, 0.447"> </Material>
</Appearance>
<IndexedFaceSet solid="true" ccw="true" coordIndex=" 7 4 8 -1 4 5 8 -1 5 6 8 -1 6 7 8 -1">
<Coordinate DEF="pointset" point="-1 0 1, 1 0 1, 1 0 -1, -1 0 -1,
-1 2 1, 1 2 1, 1 2 -1, -1 2 -1, 0 3 0 ">
</Coordinate>
</IndexedFaceSet>
</Shape>
<Shape>
<!-- wall -->
<Appearance>
<Material diffuseColor="0.753, 0.753, 0.753"> </Material>
</Appearance>
<IndexedFaceSet solid="true" ccw="true" coordIndex=" 0 1 5 4 -1 1 2 6 5 -1 2 3 7 6 -1 3 0 4 7 -1">
<Coordinate USE="pointset">
</Coordinate>
</IndexedFaceSet>
</Shape>
<Shape>
<!-- ground -->
<Appearance>
<Material diffuseColor="0.180, 0.280, 0.230"> </Material>
</Appearance>
<IndexedFaceSet solid="true" ccw="true" coordIndex=" 0 3 2 1 -1 ">
<Coordinate USE="pointset">
</Coordinate>
</IndexedFaceSet>
</Shape>
</Scene>
</X3D>
</td>
<td width="50%" align="left" valign="top" scope="col">
One shape has only ony appearance. If different colors for the building elements roof, wall and ground surfaces
shall be used,
we need to have different shape for these elements. However, they can share the same point set. The following
example uses different
Material for roo, wall, and ground surfaces.
<br>
<pre class="prettyprint">
<X3D id="shapedata" width="600px" height="600px" style="float:left">
<Scene>
<Shape>
<!-- roof -->
<Appearance>
<Material diffuseColor="0.980, 0.502, 0.447"> </Material>
</Appearance>
<IndexedFaceSet solid="true" ccw ="true"
coordIndex=" 7 4 8 -1 4 5 8 -1 5 6 8 -1 6 7 8 -1">
<Coordinate DEF="pointset" point="-1 0 1, 1 0 1, 1 0 -1, -1 0 -1,
-1 2 1, 1 2 1, 1 2 -1, -1 2 -1, 0 3 0 " >
</Coordinate>
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</IndexedFaceSet>
</Shape>
<Shape>
<!-- wall -->
<Appearance>
<Material diffuseColor="0.753, 0.753, 0.753"> </Material>
</Appearance>
<IndexedFaceSet solid="true" ccw ="true"
coordIndex=" 0 1 5 4 -1 1 2 6 5 -1 2 3 7 6 -1 3 0 4 7 -1">
<Coordinate USE="pointset" >
</Coordinate>
</IndexedFaceSet>
</Shape>
<Shape>
<!-- ground -->
<Appearance>
<Material diffuseColor="0.180, 0.280, 0.230"> </Material>
</Appearance>
<IndexedFaceSet solid="true" ccw ="true"
coordIndex=" 0 3 2 1 -1 ">
<Coordinate USE="pointset" >
</Coordinate>
</IndexedFaceSet>
</Shape>
</Scene>
</X3D>
</pre>
</td>
</tr>
</table>
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