diff --git a/public/2-Hit.html b/public/2-Hit.html index b10a78b520b6f9351c533632624e6a221d2b7232..307ac68315a106f1d7c0364785c94411a9dcc9d8 100644 --- a/public/2-Hit.html +++ b/public/2-Hit.html @@ -1,11 +1,10 @@ <!doctype html> <html> - <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> - <title>Hit to Place Demo</title> + <title>Tap to Place Demo</title> <!-- three.js --> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> @@ -16,7 +15,7 @@ <!-- Starting an immersive WebXR session requires user interaction. We start this one with a simple button. --> -<button onclick="activateXR()">Start Hit to Place Demo</button> +<button onclick="activateXR()">Start Tap to Place Demo</button> <script> async function activateXR() { // Add a canvas element and initialize a WebGL context that is compatible with WebXR. @@ -72,7 +71,7 @@ loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/re }) let flower; -loader.load("https://transfer.hft-stuttgart.de/gitlab/luxthapa6363/visualization/-/raw/master/gltf/model.gltf", function(gltf) { +loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) { flower = gltf.scene; });