diff --git a/public/index.html b/public/index.html
index bc2a1b829bd06b677c1b1ffc172b7ae08eeaafea..06f5fd117c90c8fd7e19e1609ec25f69d7f80c92 100644
--- a/public/index.html
+++ b/public/index.html
@@ -34,8 +34,8 @@ const materials = [
];
// Create the cube and add it to the demo scene.
-const cube = new THREE.Mesh(new THREE.SphereGeometry(0.5, 0.5, 0.5), materials);
-cube.position.set(0, 0, -1);
+const cube = new THREE.Mesh(new THREE.SphereGeometry(0.2, 0.2, 0.2), materials);
+cube.position.set(1, 1, 1);
scene.add(cube);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.