diff --git a/public/index.html b/public/index.html index bc2a1b829bd06b677c1b1ffc172b7ae08eeaafea..06f5fd117c90c8fd7e19e1609ec25f69d7f80c92 100644 --- a/public/index.html +++ b/public/index.html @@ -34,8 +34,8 @@ const materials = [ ]; // Create the cube and add it to the demo scene. -const cube = new THREE.Mesh(new THREE.SphereGeometry(0.5, 0.5, 0.5), materials); -cube.position.set(0, 0, -1); +const cube = new THREE.Mesh(new THREE.SphereGeometry(0.2, 0.2, 0.2), materials); +cube.position.set(1, 1, 1); scene.add(cube); // Set up the WebGLRenderer, which handles rendering to the session's base layer.