diff --git a/public/1-Cube.html b/public/1-Cube.html index ccfff6fb50de76426c29cd513991089c4146c370..0802633c44f6697f2c20688230b632c6e7309f84 100644 --- a/public/1-Cube.html +++ b/public/1-Cube.html @@ -25,11 +25,16 @@ async function activateXR() { // The cube will have a different color on each side. const materials = [ - new THREE.MeshBasicMaterial({color: 0x000000}) + new THREE.MeshBasicMaterial({color: 0x000000}), + new THREE.MeshBasicMaterial({color: 0x444444}), + new THREE.MeshBasicMaterial({color: 0x5b5b5b}), + new THREE.MeshBasicMaterial({color: 0x999999}), + new THREE.MeshBasicMaterial({color: 0xbcbcbc}), + new THREE.MeshBasicMaterial({color: 0xeeeeee}) ]; // Create the cube and add it to the demo scene. -const cube = new THREE.Mesh(new THREE.ConeGeometry(0.5, 1, 5), materials); +const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials); cube.position.set(0, 0, -1); scene.add(cube);