diff --git a/public/webXR.html b/public/webXR.html
index 2664ae9a778afc0b155d15253c112ba13acd1333..6e2d24a6102fa4c254c86aef3b5ec8efd796ad26 100644
--- a/public/webXR.html
+++ b/public/webXR.html
@@ -35,7 +35,7 @@ const materials = [
 
 // Create the cube and add it to the demo scene.
 const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials);
-cube.position.set(0, 0, 0.5);
+cube.position.set(0, 0, -1);
 scene.add(cube);
 
 // Set up the WebGLRenderer, which handles rendering to the session's base layer.