diff --git a/public/webXR.html b/public/webXR.html index 2664ae9a778afc0b155d15253c112ba13acd1333..6e2d24a6102fa4c254c86aef3b5ec8efd796ad26 100644 --- a/public/webXR.html +++ b/public/webXR.html @@ -35,7 +35,7 @@ const materials = [ // Create the cube and add it to the demo scene. const cube = new THREE.Mesh(new THREE.BoxBufferGeometry(0.5, 0.5, 0.5), materials); -cube.position.set(0, 0, 0.5); +cube.position.set(0, 0, -1); scene.add(cube); // Set up the WebGLRenderer, which handles rendering to the session's base layer.