diff --git a/public/page1.html b/public/page1.html index f032c86113cefb55f9150f32d18a11bd1be66408..3b04a0be7e1f727fc1e1f15aab293ec7c3cfe5f0 100644 --- a/public/page1.html +++ b/public/page1.html @@ -4,7 +4,7 @@ <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> - <title>Hit 1.0</title> + <title>Hit 2.0</title> <!-- three.js --> <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> @@ -24,8 +24,7 @@ async function activateXR() { const scene = new THREE.Scene(); -const scene = new THREE.Scene(); - +// The cube will have a different color on each side. const directionalLight = new THREE.DirectionalLight(0xffffff, 0.3); directionalLight.position.set(10, 15, 10); scene.add(directionalLight); @@ -100,17 +99,18 @@ const onXRFrame = (time, frame) => { renderer.setSize(viewport.width, viewport.height) // Use the view's transform matrix and projection matrix to configure the THREE.camera. - camera.matrix.fromArray(view.transform.matrix) camera.projectionMatrix.fromArray(view.projectionMatrix); camera.updateMatrixWorld(true); const hitTestResults = frame.getHitTestResults(hitTestSource); if (hitTestResults.length > 0 && reticle) { - const hitPose = hitTestResults[0].getPose(referenceSpace); - reticle.visible = true; - reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z) - reticle.updateMatrixWorld(true); - } + const hitPose = hitTestResults[0].getPose(referenceSpace); + reticle.visible = true; + reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z) + reticle.updateMatrixWorld(true); +} + + // Render the scene with THREE.WebGLRenderer. renderer.render(scene, camera)