diff --git a/public/page1.html b/public/page1.html
index f032c86113cefb55f9150f32d18a11bd1be66408..3b04a0be7e1f727fc1e1f15aab293ec7c3cfe5f0 100644
--- a/public/page1.html
+++ b/public/page1.html
@@ -4,7 +4,7 @@
   <meta charset="UTF-8">
   <meta name="viewport"
         content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
-  <title>Hit 1.0</title>
+  <title>Hit 2.0</title>
 
   <!-- three.js -->
   <script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
@@ -24,8 +24,7 @@ async function activateXR() {
 
   const scene = new THREE.Scene();
 
-const scene = new THREE.Scene();
-
+// The cube will have a different color on each side.
 const directionalLight = new THREE.DirectionalLight(0xffffff, 0.3);
 directionalLight.position.set(10, 15, 10);
 scene.add(directionalLight);
@@ -100,17 +99,18 @@ const onXRFrame = (time, frame) => {
     renderer.setSize(viewport.width, viewport.height)
 
     // Use the view's transform matrix and projection matrix to configure the THREE.camera.
-    camera.matrix.fromArray(view.transform.matrix)
     camera.projectionMatrix.fromArray(view.projectionMatrix);
     camera.updateMatrixWorld(true);
 
     const hitTestResults = frame.getHitTestResults(hitTestSource);
     if (hitTestResults.length > 0 && reticle) {
-    const hitPose = hitTestResults[0].getPose(referenceSpace);
-    reticle.visible = true;
-    reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z)
-    reticle.updateMatrixWorld(true);
-    }
+      const hitPose = hitTestResults[0].getPose(referenceSpace);
+      reticle.visible = true;
+      reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z)
+      reticle.updateMatrixWorld(true);
+}
+
+    
 
     // Render the scene with THREE.WebGLRenderer.
     renderer.render(scene, camera)