diff --git a/public/page1.html b/public/page1.html index 3fca15eb79c6d514c0450e5b6259e4f0f2e447d9..f032c86113cefb55f9150f32d18a11bd1be66408 100644 --- a/public/page1.html +++ b/public/page1.html @@ -1,81 +1,124 @@ -<!DOCTYPE html> +<!doctype html> <html> <head> - <meta charset="utf-8"> - <title>ChatGPT code</title> - <script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script> - <script src="https://cdn.jsdelivr.net/npm/@argonjs/argon@4.0.0/dist/argon.min.js"></script> - <script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar-nft.js"></script> - <script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js"></script> - <script src="https://unpkg.com/@seregpie/VueGestures@1.0.0/dist/vue-gestures.umd.min.js"></script> - <script src="https://unpkg.com/@seregpie/VueDraggableResizable@2.2.0/dist/vue-draggable-resizable.umd.min.js"> - </script> - <style> - #info { - position: absolute; - top: 20px; - width: 100%; - text-align: center; - z-index: 1; - } - - #arjsDebugUIContainer { - position: absolute; - bottom: 5px; - left: 5px; - z-index: 1; - } + <meta charset="UTF-8"> + <meta name="viewport" + content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> + <title>Hit 1.0</title> - .draggable { - border: 2px solid blue; - position: absolute; - background-color: rgba(255, 255, 255, 0.8); - padding: 10px; - } - </style> + <!-- three.js --> + <script src="https://unpkg.com/three@0.126.0/build/three.js"></script> + <script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script> </head> <body> - <a-scene - vr-mode-ui="enabled: false" - arjs="debugUIEnabled: false; sourceType: webcam; debug: true; patternRatio: 0.75; detectionMode: mono_and_matrix;" - > - <a-marker - preset="custom" - type="barcode" - barcode-value="4" - id="marker1" - emitevents="true" - location-based="latitude: 48.77988545503521; longitude: 9.173586527979367; altitude: 0;" - > - <a-entity - id="model1" - gltf-model="url(/models/duck/scene.gltf)" - scale="0.1 0.1 0.1" - ></a-entity> - </a-marker> - </a-scene> - - <div id="info"> - <p>Loading...</p> - </div> - - <div id="arjsDebugUIContainer"></div> - - <script> - const scene = document.querySelector("a-scene"); - const marker1 = document.querySelector("#marker1"); - const model1 = document.querySelector("#model1"); - const info = document.querySelector("#info"); - - // Wait for marker to load before displaying content - marker1.addEventListener("markerFound", (e) => { - info.style.display = "none"; - }); - - // When the marker is lost, display the info again - marker1.addEventListener("markerLost", (e) => { - info.style.display = "block"; - }); - </script> + +<!-- Starting an immersive WebXR session requires user interaction. + We start this one with a simple button. --> +<button onclick="activateXR()">Start Hello WebXR</button> +<script> +async function activateXR() { + // Add a canvas element and initialize a WebGL context that is compatible with WebXR. + const canvas = document.createElement("canvas"); + document.body.appendChild(canvas); + const gl = canvas.getContext("webgl", {xrCompatible: true}); + + const scene = new THREE.Scene(); + +const scene = new THREE.Scene(); + +const directionalLight = new THREE.DirectionalLight(0xffffff, 0.3); +directionalLight.position.set(10, 15, 10); +scene.add(directionalLight); + +// Set up the WebGLRenderer, which handles rendering to the session's base layer. +const renderer = new THREE.WebGLRenderer({ + alpha: true, + preserveDrawingBuffer: true, + canvas: canvas, + context: gl +}); +renderer.autoClear = false; + +// The API directly updates the camera matrices. +// Disable matrix auto updates so three.js doesn't attempt +// to handle the matrices independently. +const camera = new THREE.PerspectiveCamera(); +camera.matrixAutoUpdate = false; + +// Initialize a WebXR session using "immersive-ar". +const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']}); +session.updateRenderState({ + baseLayer: new XRWebGLLayer(session, gl) +}); + +// A 'local' reference space has a native origin that is located +// near the viewer's position at the time the session was created. +const referenceSpace = await session.requestReferenceSpace('local'); + +// Create another XRReferenceSpace that has the viewer as the origin. +const viewerSpace = await session.requestReferenceSpace('viewer'); +// Perform hit testing using the viewer as origin. +const hitTestSource = await session.requestHitTestSource({ space: viewerSpace }); + +const loader = new THREE.GLTFLoader(); +let reticle; +loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf", function(gltf) { + reticle = gltf.scene; + reticle.visible = false; + scene.add(reticle); +}) + +let flower; +loader.load("https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf", function(gltf) { + flower = gltf.scene; +}); + +session.addEventListener("select", (event) => { + if (flower) { + const clone = flower.clone(); + clone.position.copy(reticle.position); + scene.add(clone); + } +}); + +// Create a render loop that allows us to draw on the AR view. +const onXRFrame = (time, frame) => { + // Queue up the next draw request. + session.requestAnimationFrame(onXRFrame); + + // Bind the graphics framebuffer to the baseLayer's framebuffer + gl.bindFramebuffer(gl.FRAMEBUFFER, session.renderState.baseLayer.framebuffer) + + // Retrieve the pose of the device. + // XRFrame.getViewerPose can return null while the session attempts to establish tracking. + const pose = frame.getViewerPose(referenceSpace); + if (pose) { + // In mobile AR, we only have one view. + const view = pose.views[0]; + + const viewport = session.renderState.baseLayer.getViewport(view); + renderer.setSize(viewport.width, viewport.height) + + // Use the view's transform matrix and projection matrix to configure the THREE.camera. + camera.matrix.fromArray(view.transform.matrix) + camera.projectionMatrix.fromArray(view.projectionMatrix); + camera.updateMatrixWorld(true); + + const hitTestResults = frame.getHitTestResults(hitTestSource); + if (hitTestResults.length > 0 && reticle) { + const hitPose = hitTestResults[0].getPose(referenceSpace); + reticle.visible = true; + reticle.position.set(hitPose.transform.position.x, hitPose.transform.position.y, hitPose.transform.position.z) + reticle.updateMatrixWorld(true); + } + + // Render the scene with THREE.WebGLRenderer. + renderer.render(scene, camera) + } +} +session.requestAnimationFrame(onXRFrame); + +} +</script> </body> </html>