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polygon.js 2.74 KiB
import pointEqual from "../pointEqual";
function Intersection(point, points, other, entry) {
  this.x = point;
  this.z = points;
  this.o = other; // another intersection
  this.e = entry; // is an entry?
  this.v = false; // visited
  this.n = this.p = null; // next & previous
// A generalized polygon clipping algorithm: given a polygon that has been cut
// into its visible line segments, and rejoins the segments by interpolating
// along the clip edge.
export default function(segments, compareIntersection, startInside, interpolate, stream) {
  var subject = [],
      clip = [],
  segments.forEach(function(segment) {
    if ((n = segment.length - 1) <= 0) return;
    var n, p0 = segment[0], p1 = segment[n], x;
    // If the first and last points of a segment are coincident, then treat as a
    // closed ring. TODO if all rings are closed, then the winding order of the
    // exterior ring should be checked.
    if (pointEqual(p0, p1)) {
      stream.lineStart();
      for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);
      stream.lineEnd();
      return;
    subject.push(x = new Intersection(p0, segment, null, true));
    clip.push(x.o = new Intersection(p0, null, x, false));
    subject.push(x = new Intersection(p1, segment, null, false));
    clip.push(x.o = new Intersection(p1, null, x, true));
  });
  if (!subject.length) return;
  clip.sort(compareIntersection);
  link(subject);
  link(clip);
  for (i = 0, n = clip.length; i < n; ++i) {
    clip[i].e = startInside = !startInside;
  var start = subject[0],
      points,
      point;
  while (1) {
    // Find first unvisited intersection.
    var current = start,
        isSubject = true;
    while (current.v) if ((current = current.n) === start) return;
    points = current.z;
    stream.lineStart();
    do {
      current.v = current.o.v = true;
      if (current.e) {
        if (isSubject) {
          for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);
        } else {
          interpolate(current.x, current.n.x, 1, stream);
        current = current.n;
} else { if (isSubject) { points = current.p.z; for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]); } else { interpolate(current.x, current.p.x, -1, stream); } current = current.p; } current = current.o; points = current.z; isSubject = !isSubject; } while (!current.v); stream.lineEnd(); } } function link(array) { if (!(n = array.length)) return; var n, i = 0, a = array[0], b; while (++i < n) { a.n = b = array[i]; b.p = a; a = b; } a.n = b = array[0]; b.p = a; }