diff --git a/README.md b/README.md index 3eeb1fc712d80db26aa4190e31668e873ee7a564..27af8ae4b0895ecd3b04212f485837ba930c6861 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,16 @@ The moving picture above shows the visualization of the app. The tracking and fi This repository shares the assets I used in the Unity Project to build the app. They can be use for reference to build apps with a similar scope. -1. **Scripts** stored the C# scripts for the app. The most important piece of code is _ImageTracking.cs_, which is added on top of the AR Tracked Image Manager API to allow it to track multiple images and spawn prefabs according to the filenames. _resets.cs_ reloads the AR session and scene, and is helpful for refreshing the tracking system. +1. **Scripts** stores the C# scripts for the app. The most important piece of code is _ImageTracking.cs_, which is added on top of the AR Tracked Image Manager API to allow it to track multiple images and spawn prefabs according to the filenames. _resets.cs_ reloads the AR session and scene, and is helpful for refreshing the tracking system. -2. +2. **Texture** stores the reference images for building the reference image library. + +3. **Prefabs** stores the building model prefabs that will spawn on top of the building once they are detected. It also stores the _reference image library_ for the image tracking system. + +4. **Shaders** stores the shaders created for the grayscale filter visualiztion. _grabpass.shader_ is the grayscale filter used for the background and contexts. _StencilFilter.shader_ is for the buildings model to be left out of the grayscale filter rendering. + +5. **Materials** stores the materials that wrap the shaders mentioned above. + +# Concepts and Documentation + +To read more about the concepts and documentation of the development of the app, click [here](https://transfer.hft-stuttgart.de/pages/huijustinjing/justin-hui_ar-visualization/home/) to find the full report.