diff --git a/public/content/content.json b/public/content/content.json index c0c54332196b5858294203cf2c20d13586cbd090..2cf2570339b3273a564ec385b46cc165a7687b05 100644 --- a/public/content/content.json +++ b/public/content/content.json @@ -678,6 +678,29 @@ "publication": "content/justin/thesis.pdf" } }, + { + "item": { + "title": "Occlusion Screening using 3D city models as a reference database for mobile AR-Applications", + "project": "Master Thesis", + "author": { + "firstName": "Muhammad", + "lastName": "Alfakhori", + "hftURL": "https://www.linkedin.com/in/muhammad-alfakhori" + }, + "project_year_start": "2021", + "project_year_end": "2022", + "project_is_on_going": true, + "imageLink": "content/muhamamd/UGLthumbnail.gif", + "keywords": ["Augmented Reality", "Mixed Reality", "Occlusion", "HoloLens"], + "description_en": "Creating an immersive Augmented Reality (AR) experience requires aligning the digital content with the real environment, including position and occlusion, where the digital content is hidden behind the real objects.", + "description_de": "Die Erstellung eines immersiven Augmented Reality (AR)-Erlebnisses erfordert die Abstimmung der digitalen Inhalte mit der realen Umgebung. Insbesondere die Position und Okklusion sind entscheidende Aspekte. Dabei ist es notwendig, dass digitale Objekte von realen Objekten verdeckt werden." + }, + "links": { + "publication": "content/muhamamd/1_PG3_Alfakhori_Muhamamd_MasterThesis.pdf", + "youtube": "https://youtu.be/qOv7h1MvUX8" + }, + "refIndex": 14 + }, { "item": { "title": "Development of I3S Encoding of CityGML 3.0 for Indoor Modelling", @@ -896,29 +919,6 @@ }, "refIndex": 13 }, - { - "item": { - "title": "Occlusion Screening using 3D city models as a reference database for mobile AR-Applications", - "project": "", - "author": { - "firstName": "Muhammad", - "lastName": "Alfakhori", - "hftURL": "https://www.linkedin.com/in/muhammad-alfakhori" - }, - "project_year_start": "2021", - "project_year_end": "2022", - "project_is_on_going": true, - "imageLink": "content/muhamamd/UGLthumbnail.gif", - "keywords": ["Augmented Reality", "Mixed Reality", "Occlusion", "HoloLens"], - "description_en": "Creating an immersive Augmented Reality (AR) experience requires aligning the digital content with the real environment, including position and occlusion, where the digital content is hidden behind the real objects.", - "description_de": "Die Erstellung eines immersiven Augmented Reality (AR)-Erlebnisses erfordert die Abstimmung der digitalen Inhalte mit der realen Umgebung. Insbesondere die Position und Okklusion sind entscheidende Aspekte. Dabei ist es notwendig, dass digitale Objekte von realen Objekten verdeckt werden." - }, - "links": { - "publication": "content/muhamamd/1_PG3_Alfakhori_Muhamamd_MasterThesis.pdf", - "youtube": "https://youtu.be/qOv7h1MvUX8" - }, - "refIndex": 14 - }, { "item": { "title": "Repair CityGML Files",