Commit 25257593 authored by Mandic's avatar Mandic
Browse files

Update ifsandmaterial.html

parent 44d6f406
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<html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title> indexed face set and material </title>
<link rel="stylesheet" type="text/css" href="x3dom.css">
</link>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"></script>
<script>hljs.highlightAll();</script>
</head>
<body>
......@@ -47,15 +49,24 @@
</Shape>
</Scene>
</X3D>
</p>
</td>
<td width="50%" align="left" valign="top" scope="col">
One shape has only ony appearance. If different colors for the building elements roof, wall and ground surfaces
shall be used,
we need to have different shape for these elements. However, they can share the same point set. The following
example uses different
Material for roo, wall, and ground surfaces.
Material for roof, wall, and ground surfaces.
<br>
<pre class="prettyprint">
<pre>
<code class="language-html">
&lt;html&gt;
&lt;head&gt;
&lt;title&gt; indexed face set and material &lt;/title&gt;
&lt;script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'&gt; &lt;/script&gt;
&lt;link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'&gt;&lt;/link&gt;
&lt;/head&gt;
&lt;body&gt;
&lt;X3D id="shapedata" width="600px" height="600px" style="float:left"&gt;
&lt;Scene&gt;
&lt;Shape&gt;
......@@ -94,10 +105,11 @@
&lt;/Shape&gt;
&lt;/Scene&gt;
&lt;/X3D&gt;
</pre>
&lt;/body&gt;
&lt;/html&gt;
</code>
</pre>
</td>
</tr>
</table>
<script type="text/javascript" src="x3dom.js"></script>
</body>
......
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