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Mandic
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25257593
Commit
25257593
authored
May 01, 2022
by
Mandic
Browse files
Update ifsandmaterial.html
parent
44d6f406
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#6370
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in 14 seconds
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public/X3DOMTutorial/ifsandmaterial.html
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25257593
<html>
<head>
<meta
http-equiv=
"Content-Type"
content=
"text/html; charset=utf-8"
/>
<title>
indexed face set and material
</title>
<link
rel=
"stylesheet"
type=
"text/css"
href=
"x3dom.css"
>
</link>
</head>
<body>
<h1>
indexed face set and material
</h1>
<table
width=
"100%"
height=
"85%"
border=
"0"
>
<tr>
<td
width=
"50%"
align=
"center"
valign=
"top"
scope=
"col"
>
<X3D
id=
"shapedata"
width=
"600px"
height=
"600px"
style=
"float:left"
>
<Scene>
<Shape>
<!-- roof -->
<Appearance>
<Material
diffuseColor=
"0.980, 0.502, 0.447"
>
</Material>
</Appearance>
<IndexedFaceSet
solid=
"true"
ccw=
"true"
coordIndex=
" 7 4 8 -1 4 5 8 -1 5 6 8 -1 6 7 8 -1"
>
<Coordinate
DEF=
"pointset"
point=
"-1 0 1, 1 0 1, 1 0 -1, -1 0 -1,
-1 2 1, 1 2 1, 1 2 -1, -1 2 -1, 0 3 0 "
>
</Coordinate>
</IndexedFaceSet>
</Shape>
<Shape>
<!-- wall -->
<Appearance>
<Material
diffuseColor=
"0.753, 0.753, 0.753"
>
</Material>
</Appearance>
<IndexedFaceSet
solid=
"true"
ccw=
"true"
coordIndex=
" 0 1 5 4 -1 1 2 6 5 -1 2 3 7 6 -1 3 0 4 7 -1"
>
<Coordinate
USE=
"pointset"
>
</Coordinate>
</IndexedFaceSet>
</Shape>
<Shape>
<!-- ground -->
<Appearance>
<Material
diffuseColor=
"0.180, 0.280, 0.230"
>
</Material>
</Appearance>
<IndexedFaceSet
solid=
"true"
ccw=
"true"
coordIndex=
" 0 3 2 1 -1 "
>
<Coordinate
USE=
"pointset"
>
</Coordinate>
</IndexedFaceSet>
</Shape>
</Scene>
</X3D>
</td>
<td
width=
"50%"
align=
"left"
valign=
"top"
scope=
"col"
>
One shape has only ony appearance. If different colors for the building elements roof, wall and ground surfaces
shall be used,
we need to have different shape for these elements. However, they can share the same point set. The following
example uses different
Material for roo, wall, and ground surfaces.
<br>
<pre
class=
"prettyprint"
>
<
X3D id="shapedata" width="600px" height="600px" style="float:left"
>
<
Scene
>
<
Shape
>
<
!-- roof --
>
<
Appearance
>
<
Material diffuseColor="0.980, 0.502, 0.447"
>
<
/Material
>
<
/Appearance
>
<
IndexedFaceSet solid="true" ccw ="true"
coordIndex=" 7 4 8 -1 4 5 8 -1 5 6 8 -1 6 7 8 -1"
>
<
Coordinate DEF="pointset" point="-1 0 1, 1 0 1, 1 0 -1, -1 0 -1,
-1 2 1, 1 2 1, 1 2 -1, -1 2 -1, 0 3 0 "
>
<
/Coordinate
>
<
/IndexedFaceSet
>
<
/Shape
>
<
Shape
>
<
!-- wall --
>
<
Appearance
>
<
Material diffuseColor="0.753, 0.753, 0.753"
>
<
/Material
>
<
/Appearance
>
<
IndexedFaceSet solid="true" ccw ="true"
coordIndex=" 0 1 5 4 -1 1 2 6 5 -1 2 3 7 6 -1 3 0 4 7 -1"
>
<
Coordinate USE="pointset"
>
<
/Coordinate
>
<
/IndexedFaceSet
>
<
/Shape
>
<
Shape
>
<
!-- ground --
>
<
Appearance
>
<
Material diffuseColor="0.180, 0.280, 0.230"
>
<
/Material
>
<
/Appearance
>
<
IndexedFaceSet solid="true" ccw ="true"
coordIndex=" 0 3 2 1 -1 "
>
<
Coordinate USE="pointset"
>
<
/Coordinate
>
<
/IndexedFaceSet
>
<
/Shape
>
<
/Scene
>
<
/X3D
>
</pre>
</td>
</tr>
</table>
<script
type=
"text/javascript"
src=
"x3dom.js"
></script>
</body>
</html>
\ No newline at end of file
<html>
<head>
<meta
http-equiv=
"Content-Type"
content=
"text/html; charset=utf-8"
/>
<title>
indexed face set and material
</title>
<link
rel=
"stylesheet"
type=
"text/css"
href=
"x3dom.css"
>
<link
rel=
"stylesheet"
href=
"https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/styles/vs.min.css"
>
<script
src=
"https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.5.1/highlight.min.js"
></script>
<script>
hljs
.
highlightAll
();
</script>
</head>
<body>
<h1>
indexed face set and material
</h1>
<table
width=
"100%"
height=
"85%"
border=
"0"
>
<tr>
<td
width=
"50%"
align=
"center"
valign=
"top"
scope=
"col"
>
<X3D
id=
"shapedata"
width=
"600px"
height=
"600px"
style=
"float:left"
>
<Scene>
<Shape>
<!-- roof -->
<Appearance>
<Material
diffuseColor=
"0.980, 0.502, 0.447"
>
</Material>
</Appearance>
<IndexedFaceSet
solid=
"true"
ccw=
"true"
coordIndex=
" 7 4 8 -1 4 5 8 -1 5 6 8 -1 6 7 8 -1"
>
<Coordinate
DEF=
"pointset"
point=
"-1 0 1, 1 0 1, 1 0 -1, -1 0 -1,
-1 2 1, 1 2 1, 1 2 -1, -1 2 -1, 0 3 0 "
>
</Coordinate>
</IndexedFaceSet>
</Shape>
<Shape>
<!-- wall -->
<Appearance>
<Material
diffuseColor=
"0.753, 0.753, 0.753"
>
</Material>
</Appearance>
<IndexedFaceSet
solid=
"true"
ccw=
"true"
coordIndex=
" 0 1 5 4 -1 1 2 6 5 -1 2 3 7 6 -1 3 0 4 7 -1"
>
<Coordinate
USE=
"pointset"
>
</Coordinate>
</IndexedFaceSet>
</Shape>
<Shape>
<!-- ground -->
<Appearance>
<Material
diffuseColor=
"0.180, 0.280, 0.230"
>
</Material>
</Appearance>
<IndexedFaceSet
solid=
"true"
ccw=
"true"
coordIndex=
" 0 3 2 1 -1 "
>
<Coordinate
USE=
"pointset"
>
</Coordinate>
</IndexedFaceSet>
</Shape>
</Scene>
</X3D>
</p>
</td>
<td
width=
"50%"
align=
"left"
valign=
"top"
scope=
"col"
>
One shape has only ony appearance. If different colors for the building elements roof, wall and ground surfaces
shall be used,
we need to have different shape for these elements. However, they can share the same point set. The following
example uses different
Material for roof, wall, and ground surfaces.
<br>
<pre>
<code
class=
"language-html"
>
<
html
>
<
head
>
<
title
>
indexed face set and material
<
/title
>
<
script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'
>
<
/script
>
<
link rel='stylesheet' type='text/css' href='http://www.x3dom.org/download/x3dom.css'
><
/link
>
<
/head
>
<
body
>
<
X3D id="shapedata" width="600px" height="600px" style="float:left"
>
<
Scene
>
<
Shape
>
<
!-- roof --
>
<
Appearance
>
<
Material diffuseColor="0.980, 0.502, 0.447"
>
<
/Material
>
<
/Appearance
>
<
IndexedFaceSet solid="true" ccw ="true"
coordIndex=" 7 4 8 -1 4 5 8 -1 5 6 8 -1 6 7 8 -1"
>
<
Coordinate DEF="pointset" point="-1 0 1, 1 0 1, 1 0 -1, -1 0 -1,
-1 2 1, 1 2 1, 1 2 -1, -1 2 -1, 0 3 0 "
>
<
/Coordinate
>
<
/IndexedFaceSet
>
<
/Shape
>
<
Shape
>
<
!-- wall --
>
<
Appearance
>
<
Material diffuseColor="0.753, 0.753, 0.753"
>
<
/Material
>
<
/Appearance
>
<
IndexedFaceSet solid="true" ccw ="true"
coordIndex=" 0 1 5 4 -1 1 2 6 5 -1 2 3 7 6 -1 3 0 4 7 -1"
>
<
Coordinate USE="pointset"
>
<
/Coordinate
>
<
/IndexedFaceSet
>
<
/Shape
>
<
Shape
>
<
!-- ground --
>
<
Appearance
>
<
Material diffuseColor="0.180, 0.280, 0.230"
>
<
/Material
>
<
/Appearance
>
<
IndexedFaceSet solid="true" ccw ="true"
coordIndex=" 0 3 2 1 -1 "
>
<
Coordinate USE="pointset"
>
<
/Coordinate
>
<
/IndexedFaceSet
>
<
/Shape
>
<
/Scene
>
<
/X3D
>
<
/body
>
<
/html
>
</code>
</pre>
</td>
<script
type=
"text/javascript"
src=
"x3dom.js"
></script>
</body>
</html>
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