Commit 401d35e5 authored by Priyanka's avatar Priyanka
Browse files

Update index.html

parent 07b6de14
Pipeline #7630 passed with stage
in 5 seconds
......@@ -4,18 +4,16 @@
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Hit to Place Demo</title>
<title>sphere Demo</title>
<!-- three.js -->
<script src="https://unpkg.com/three@0.126.0/build/three.js"></script>
<script src="https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"></script>
</head>
<body>
<!-- Starting an immersive WebXR session requires user interaction.
We start this one with a simple button. -->
<button onclick="activateXR()">Start Hit to Place Demo</button>
<button onclick="activateXR()">Start sphere Demo</button>
<script>
async function activateXR() {
// Add a canvas element and initialize a WebGL context that is compatible with WebXR.
......@@ -25,7 +23,7 @@ async function activateXR() {
const scene = new THREE.Scene();
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0);
directionalLight.position.set(10, 15, 10);
scene.add(directionalLight);
......@@ -45,7 +43,7 @@ const camera = new THREE.PerspectiveCamera();
camera.matrixAutoUpdate = false;
// Initialize a WebXR session using "immersive-ar".
const session = await navigator.xr.requestSession("immersive-ar", {requiredFeatures: ['hit-test']});
const session = await navigator.xr.requestSession("immersive-ar");
session.updateRenderState({
baseLayer: new XRWebGLLayer(session, gl)
});
......@@ -105,8 +103,8 @@ const onXRFrame = (time, frame) => {
camera.matrix.fromArray(view.transform.matrix)
camera.projectionMatrix.fromArray(view.projectionMatrix);
camera.updateMatrixWorld(true);
const hitTestResults = frame.getHitTestResults(hitTestSource);
const hitTestResults = frame.getHitTestResults(hitTestSource);
if (hitTestResults.length > 0 && reticle) {
const hitPose = hitTestResults[0].getPose(referenceSpace);
reticle.visible = true;
......@@ -114,17 +112,12 @@ const onXRFrame = (time, frame) => {
reticle.updateMatrixWorld(true);
}
// Render the scene with THREE.WebGLRenderer.
renderer.render(scene, camera)
}
}
session.requestAnimationFrame(onXRFrame);
}
</script>
</body>
......
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment