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Rahman
Argumented Reality
Commits
051845e0
Commit
051845e0
authored
11 months ago
by
Rahman
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#9760
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public/index.html
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public/index.html
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051845e0
...
@@ -8,6 +8,7 @@
...
@@ -8,6 +8,7 @@
<!-- three.js -->
<!-- three.js -->
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/build/three.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
<script
src=
"https://unpkg.com/three@0.126.0/examples/js/loaders/GLTFLoader.js"
></script>
</head>
</head>
<body>
<body>
...
@@ -28,93 +29,102 @@ async function activateXR() {
...
@@ -28,93 +29,102 @@ async function activateXR() {
directionalLight
.
position
.
set
(
10
,
15
,
10
);
directionalLight
.
position
.
set
(
10
,
15
,
10
);
scene
.
add
(
directionalLight
);
scene
.
add
(
directionalLight
);
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
// Set up the WebGLRenderer, which handles rendering to the session's base layer.
const
renderer
=
new
THREE
.
WebGLRenderer
({
const
renderer
=
new
THREE
.
WebGLRenderer
({
alpha
:
true
,
alpha
:
true
,
preserveDrawingBuffer
:
true
,
preserveDrawingBuffer
:
true
,
canvas
:
canvas
,
canvas
:
canvas
,
context
:
gl
context
:
gl
});
});
renderer
.
autoClear
=
false
;
renderer
.
autoClear
=
false
;
// The API directly updates the camera matrices.
// The API directly updates the camera matrices.
// Disable matrix auto updates so three.js doesn't attempt
// Disable matrix auto updates so three.js doesn't attempt
// to handle the matrices independently.
// to handle the matrices independently.
const
camera
=
new
THREE
.
PerspectiveCamera
();
const
camera
=
new
THREE
.
PerspectiveCamera
();
camera
.
matrixAutoUpdate
=
false
;
camera
.
matrixAutoUpdate
=
false
;
// Initialize a WebXR session using "immersive-ar".
// Initialize a WebXR session using "immersive-ar".
const
session
=
await
navigator
.
xr
.
requestSession
(
"
immersive-ar
"
,
{
requiredFeatures
:
[
'
hit-test
'
]});
const
session
=
await
navigator
.
xr
.
requestSession
(
"
immersive-ar
"
,
{
requiredFeatures
:
[
'
hit-test
'
]});
session
.
updateRenderState
({
session
.
updateRenderState
({
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
baseLayer
:
new
XRWebGLLayer
(
session
,
gl
)
});
});
// A 'local' reference space has a native origin that is located
// A 'local' reference space has a native origin that is located
// near the viewer's position at the time the session was created.
// near the viewer's position at the time the session was created.
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
const
referenceSpace
=
await
session
.
requestReferenceSpace
(
'
local
'
);
// Create another XRReferenceSpace that has the viewer as the origin.
// Create another XRReferenceSpace that has the viewer as the origin.
const
viewerSpace
=
await
session
.
requestReferenceSpace
(
'
viewer
'
);
const
viewerSpace
=
await
session
.
requestReferenceSpace
(
'
viewer
'
);
// Perform hit testing using the viewer as origin.
// Perform hit testing using the viewer as origin.
const
hitTestSource
=
await
session
.
requestHitTestSource
({
space
:
viewerSpace
});
const
hitTestSource
=
await
session
.
requestHitTestSource
({
space
:
viewerSpace
});
const
loader
=
new
THREE
.
GLTFLoader
();
let
reticle
;
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf
"
,
function
(
gltf
)
{
reticle
=
gltf
.
scene
;
const
loader
=
new
THREE
.
GLTFLoader
();
reticle
.
visible
=
false
;
let
reticle
;
scene
.
add
(
reticle
);
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/reticle/reticle.gltf
"
,
function
(
gltf
)
{
});
reticle
=
gltf
.
scene
;
reticle
.
visible
=
false
;
let
beeModel
;
scene
.
add
(
reticle
);
loader
.
load
(
"
https://transfer.hft-stuttgart.de/gitlab/22raya1mpg/argumented-reality/-/raw/567d6ba4fbd43ce81686043298a1f324485a9630/bee/scene.gltf
"
,
function
(
gltf
)
{
})
beeModel
=
gltf
.
scene
;
});
let
flower
;
loader
.
load
(
"
https://immersive-web.github.io/webxr-samples/media/gltf/sunflower/sunflower.gltf
"
,
function
(
gltf
)
{
session
.
addEventListener
(
"
select
"
,
(
event
)
=>
{
flower
=
gltf
.
scene
;
if
(
beeModel
&&
reticle
)
{
});
const
clone
=
beeModel
.
clone
();
clone
.
position
.
copy
(
reticle
.
position
);
session
.
addEventListener
(
"
select
"
,
(
event
)
=>
{
scene
.
add
(
clone
);
if
(
flower
)
{
}
const
clone
=
flower
.
clone
();
});
clone
.
position
.
copy
(
reticle
.
position
);
scene
.
add
(
clone
);
// Create a render loop that allows us to draw on the AR view.
}
const
onXRFrame
=
(
time
,
frame
)
=>
{
});
// Queue up the next draw request.
session
.
requestAnimationFrame
(
onXRFrame
);
// Create a render loop that allows us to draw on the AR view.
const
onXRFrame
=
(
time
,
frame
)
=>
{
// Bind the graphics framebuffer to the baseLayer's framebuffer
// Queue up the next draw request.
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
);
// Retrieve the pose of the device.
// XRFrame.getViewerPose can return null while the session attempts to establish tracking.
const
pose
=
frame
.
getViewerPose
(
referenceSpace
);
if
(
pose
)
{
// In mobile AR, we only have one view.
const
view
=
pose
.
views
[
0
];
const
viewport
=
session
.
renderState
.
baseLayer
.
getViewport
(
view
);
renderer
.
setSize
(
viewport
.
width
,
viewport
.
height
);
// Use the view's transform matrix and projection matrix to configure the THREE.camera.
camera
.
matrix
.
fromArray
(
view
.
transform
.
matrix
);
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
if
(
hitTestResults
.
length
>
0
&&
reticle
)
{
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
reticle
.
visible
=
true
;
reticle
.
position
.
set
(
hitPose
.
transform
.
position
.
x
,
hitPose
.
transform
.
position
.
y
,
hitPose
.
transform
.
position
.
z
);
reticle
.
updateMatrixWorld
(
true
);
}
// Render the scene with THREE.WebGLRenderer.
renderer
.
render
(
scene
,
camera
);
}
};
session
.
requestAnimationFrame
(
onXRFrame
);
session
.
requestAnimationFrame
(
onXRFrame
);
// Bind the graphics framebuffer to the baseLayer's framebuffer
gl
.
bindFramebuffer
(
gl
.
FRAMEBUFFER
,
session
.
renderState
.
baseLayer
.
framebuffer
)
// Retrieve the pose of the device.
// XRFrame.getViewerPose can return null while the session attempts to establish tracking.
const
pose
=
frame
.
getViewerPose
(
referenceSpace
);
if
(
pose
)
{
// In mobile AR, we only have one view.
const
view
=
pose
.
views
[
0
];
const
viewport
=
session
.
renderState
.
baseLayer
.
getViewport
(
view
);
renderer
.
setSize
(
viewport
.
width
,
viewport
.
height
)
// Use the view's transform matrix and projection matrix to configure the THREE.camera.
camera
.
matrix
.
fromArray
(
view
.
transform
.
matrix
)
camera
.
projectionMatrix
.
fromArray
(
view
.
projectionMatrix
);
camera
.
updateMatrixWorld
(
true
);
const
hitTestResults
=
frame
.
getHitTestResults
(
hitTestSource
);
if
(
hitTestResults
.
length
>
0
&&
reticle
)
{
const
hitPose
=
hitTestResults
[
0
].
getPose
(
referenceSpace
);
reticle
.
visible
=
true
;
reticle
.
position
.
set
(
hitPose
.
transform
.
position
.
x
,
hitPose
.
transform
.
position
.
y
,
hitPose
.
transform
.
position
.
z
)
reticle
.
updateMatrixWorld
(
true
);
}
// Render the scene with THREE.WebGLRenderer.
renderer
.
render
(
scene
,
camera
)
}
}
session
.
requestAnimationFrame
(
onXRFrame
);
}
}
</script>
</script>
</body>
</body>
...
...
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